dolphin/Source
Scott Mansell deeb1d8370 Remove segfault from DX11 backend.
Instead of blindly using the expected width, clamp it to the stride of the
buffer which dx11 returns. This prevents use from reading invalid memory
at the end of textures.

This doesn't solve the base issue of what to do when a game tries to copy
from outside the efb. On real hardware it returns random noise (biased
to all ones)
2015-09-17 02:22:00 +12:00
..
Android Merge pull request #3013 from aserna3/Security101 2015-09-11 09:14:50 -04:00
Core Remove segfault from DX11 backend. 2015-09-17 02:22:00 +12:00
DSPSpy
DSPTool [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
PCH [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
UnitTests General: Replace GC_ALIGN macros with alignas 2015-09-06 12:53:51 -04:00
VSProps Revert "Base.props: Remove DXSDK_DIR from the include path." 2015-09-03 04:23:02 -07:00
.clang-format
CMakeLists.txt
dolphin-emu.sln [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00