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Since its lifetime is managed on the CPU thread, this (or a refactoring) is absolutely required. One of the functions with a PauseAndLock call added is CFrame::UpdateGUI; this is fine now, since it's called only after important events happen, so just make sure not to call it every frame or something :) |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |