dolphin/Source/Plugins/Plugin_VideoOGL/Src
NeoBrainX e0c6092721 DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
..
FramebufferManager.cpp Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now). 2010-12-28 16:16:27 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
Globals.h Remove unnecessary shadow variables and signed/unsigned comparisons. 2010-10-01 12:38:31 +00:00
GLUtil.cpp Make sure the game list gets created with automatic starts. 2011-01-21 02:56:54 +00:00
GLUtil.h Fix cocoaGL window resizing. 2011-01-10 23:48:59 +00:00
main.cpp Unmark a few strings that should not be translated. 2011-01-20 03:02:51 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
PixelShaderCache.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
Render.h DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
SConscript Fix OS X build. 2011-01-15 14:36:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureConverter.h VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales. 2010-12-10 15:54:14 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp Patch applied from issue 3829, author admin@dasmetzelmaennchen.de. 2011-01-01 20:36:42 +00:00
VertexShaderCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00