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![]() s_dvd_thread_done_working makes the logic more complicated, and degasus pointed out a race condition that can happen if the CPU thread calls WaitForIdle right in between the DVD thread executing done_working.Set() and done_working.Reset() while there is work left to do. To avoid this, let's just get rid of s_dvd_thread_done_working. It's a relic from the old DVDThread design. Thanks to the last few commits, WaitUntilIdle only gets called rarely (disc change and savestate), so it's not a problem if WaitUntilIdle ends up being slower. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |