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e31d6feaa2
The only possible functionality change is that s_efbAccessRequested and s_swapRequested are no longer reset at init and shutdown of the OGL backend (only; this is the only interaction any files other than MainBase.cpp have with them). I am fairly certain this was entirely vestigial. Possible performance implications: efbAccessReady now uses an Event rather than spinning, which might be slightly slower, but considering the slow loop the flags are being checked in from the GPU thread, I doubt it's noticeable. Also, this uses sequentially consistent rather than release/acquire memory order, which might be slightly slower, especially on ARM... something to improve in Event/Flag, really. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln |