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UCode_AX_ADPCM.h
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UCode_AX_Voice.h
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MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
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2009-06-20 12:19:53 +00:00 |
UCode_AX.cpp
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Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
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2009-05-15 07:09:10 +00:00 |
UCode_AX.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXStructs.h
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UCode_AXWii.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXWii.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Jac.cpp
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DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
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2009-05-02 16:15:52 +00:00 |
UCode_Jac.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_ROM.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_ROM.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Zelda_ADPCM.cpp
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_Zelda_ADPCM.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_Zelda_Voice.h
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Added support for playing PCM16 sounds, looping or non-looping.
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2009-06-28 14:22:51 +00:00 |
UCode_Zelda.cpp
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This should fix SMG random freeze. Not sure though. Please check.
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2009-06-29 16:19:06 +00:00 |
UCode_Zelda.h
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Delete some obsolete junk, in zelda ucode and in gl plugin.
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2009-06-28 17:58:52 +00:00 |
UCodes.cpp
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Added support for playing PCM16 sounds, looping or non-looping.
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2009-06-28 14:22:51 +00:00 |
UCodes.h
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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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2009-06-20 10:24:49 +00:00 |