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- Removed recent ghanges about separate per-game Video Settings - Added "One Window 3-State Support" (very close to full implementation) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
28 lines
368 B
C++
28 lines
368 B
C++
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#ifndef OGL_VIDEO_BACKEND_H_
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#define OGL_VIDEO_BACKEND_H_
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#include "VideoBackendBase.h"
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namespace OGL
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{
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class VideoBackend : public VideoBackendHardware
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{
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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void Video_Prepare();
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void ShowConfig(void* parent);
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void UpdateFPSDisplay(const char*);
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unsigned int PeekMessages();
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};
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}
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#endif
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