..
Debugger
re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
2009-07-02 17:11:27 +00:00
GUI
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
2009-07-26 09:52:35 +00:00
OS
Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
2009-07-15 15:09:20 +00:00
BPFunctions.cpp
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
2009-07-26 09:52:35 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
osx fixes for nongui and ogl plugin
2009-05-15 08:55:46 +00:00
Config.cpp
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
2009-07-26 09:52:35 +00:00
Config.h
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
2009-07-26 09:52:35 +00:00
FramebufferManager.cpp
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00
FramebufferManager.h
Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
2009-07-16 09:06:16 +00:00
Globals.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
GLUtil.cpp
Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
2009-07-15 15:09:20 +00:00
GLUtil.h
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00
GLWindow.h
OpenGL: Fixed the screenshot function now that I found all the buffers
2009-06-08 00:44:48 +00:00
main.cpp
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
2009-07-26 09:52:35 +00:00
main.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp
Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
2009-07-03 18:33:28 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
OnScreenDisplay.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
PixelShaderCache.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
PostProcessing.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
PostProcessing.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
rasterfont.cpp
Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
2009-07-19 09:15:00 +00:00
rasterfont.h
Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
2009-07-19 09:15:00 +00:00
Render.cpp
Minor changes for video. Please test pictograph quests in Wind Waker.
2009-07-16 22:45:18 +00:00
Render.h
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00
SConscript
Linux build fixes.
2009-06-29 18:40:10 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
stdafx.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp
Misc warning fixes.
2009-07-03 23:53:20 +00:00
TextureConversionShader.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
TextureConverter.cpp
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00
TextureConverter.h
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00
TextureMngr.cpp
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
TextureMngr.h
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
VertexManager.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderCache.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
Fixed some log messages
2009-03-20 15:01:49 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00
XFB.h
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
2009-07-15 00:51:24 +00:00