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![]() It seems that games actually read this to determine how to act, which isn't particularly strange. I was imagining it was more for the Wiimote's internal normalization, but I was wrong. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |