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![]() Avoid waiting for earlier submissions when we flush more often. The vertex manager will flush more often if the game accesses the EFB on the CPU, to give the GPU a head start. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |