dolphin/Source/Plugins/Plugin_VideoOGL/Src
nakeee e6022acf26 small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1364 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 08:34:51 +00:00
..
Debugger warning fixes 2008-11-26 20:28:03 +00:00
GUI dded wxT() 2008-11-30 15:13:33 +00:00
Logging warning fixes 2008-11-26 20:28:03 +00:00
OS Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
BPStructs.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
BPStructs.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
Config.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
Config.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
Globals.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
Globals.h Added missing header. 2008-12-01 05:57:56 +00:00
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
ImageWrite.cpp
ImageWrite.h
main.cpp Build fix. Please clarify what is going on, what was this code doing here? 2008-11-27 21:09:50 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp Didn't replace all the instances 2008-11-26 21:41:17 +00:00
OpcodeDecoding.cpp More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now. 2008-11-22 15:25:04 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
PixelShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
Render.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
SConscript forgot to update the SConscript 2008-11-30 15:06:34 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
TextureMngr.h
VertexLoader_Color.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_Color.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_Normal.cpp reorganize the vertex normal loader tables a little. 2008-12-01 00:02:36 +00:00
VertexLoader_Normal.h small fixes 2008-12-01 08:34:51 +00:00
VertexLoader_Position.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_Position.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_TextCoord.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader_TextCoord.h Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexLoader.cpp small fixes 2008-12-01 08:34:51 +00:00
VertexLoader.h make vertex format compiler less confusing (no more duplicated work). 2008-11-30 22:47:06 +00:00
VertexLoaderManager.cpp GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexLoaderManager.h GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexManager.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
VertexManager.h GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
XFB.cpp Aniso filter setting working in GL, some code moving around, spelling fixes 2008-11-30 14:15:34 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00