mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-03 19:41:45 +02:00
e641323de2
for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :)) for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy. stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object. this settings are different in every games as they use different depth ranges. please for any regression and bug introduced by this commit. if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
361 lines
11 KiB
C++
361 lines
11 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Globals.h"
|
|
|
|
#include <fstream>
|
|
#include <vector>
|
|
|
|
#include "Fifo.h"
|
|
|
|
#include "VideoConfig.h"
|
|
#include "Statistics.h"
|
|
#include "MemoryUtil.h"
|
|
#include "Profiler.h"
|
|
#include "Render.h"
|
|
#include "ImageWrite.h"
|
|
#include "BPMemory.h"
|
|
#include "TextureMngr.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "VertexShaderCache.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "VertexShaderGen.h"
|
|
#include "VertexLoader.h"
|
|
#include "VertexManager.h"
|
|
#include "IndexGenerator.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "FileUtil.h"
|
|
|
|
#include "main.h"
|
|
|
|
// internal state for loading vertices
|
|
extern NativeVertexFormat *g_nativeVertexFmt;
|
|
|
|
namespace VertexManager
|
|
{
|
|
|
|
static int lastPrimitive;
|
|
|
|
static u8 *LocalVBuffer;
|
|
static u16 *TIBuffer;
|
|
static u16 *LIBuffer;
|
|
static u16 *PIBuffer;
|
|
static GLint max_Index_size = 0;
|
|
#define MAXVBUFFERSIZE 0x1FFFF
|
|
#define MAXIBUFFERSIZE 0xFFFF
|
|
#define MAXVBOBUFFERCOUNT 0x8
|
|
|
|
//static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
|
|
//static int s_nCurVBOIndex = 0; // current free buffer
|
|
static bool Flushed=false;
|
|
|
|
|
|
bool Init()
|
|
{
|
|
lastPrimitive = GX_DRAW_NONE;
|
|
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint *)&max_Index_size);
|
|
|
|
if(max_Index_size>MAXIBUFFERSIZE)
|
|
max_Index_size = MAXIBUFFERSIZE;
|
|
|
|
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
|
TIBuffer = new u16[max_Index_size];
|
|
LIBuffer = new u16[max_Index_size];
|
|
PIBuffer = new u16[max_Index_size];
|
|
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
|
s_pCurBufferPointer = LocalVBuffer;
|
|
s_pBaseBufferPointer = LocalVBuffer;
|
|
//s_nCurVBOIndex = 0;
|
|
//glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
g_nativeVertexFmt = NULL;
|
|
Flushed=false;
|
|
GL_REPORT_ERRORD();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
delete [] LocalVBuffer;
|
|
delete [] TIBuffer;
|
|
delete [] LIBuffer;
|
|
delete [] PIBuffer;
|
|
//glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
|
//s_nCurVBOIndex = 0;
|
|
}
|
|
|
|
void ResetBuffer()
|
|
{
|
|
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
|
s_pCurBufferPointer = LocalVBuffer;
|
|
}
|
|
|
|
void AddIndices(int primitive, int numVertices)
|
|
{
|
|
switch (primitive)
|
|
{
|
|
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices);break;
|
|
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices);break;
|
|
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
|
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
|
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
|
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
|
|
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
|
}
|
|
}
|
|
|
|
int GetRemainingSize()
|
|
{
|
|
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
|
}
|
|
|
|
int GetRemainingVertices(int primitive)
|
|
{
|
|
switch (primitive)
|
|
{
|
|
case GX_DRAW_QUADS:
|
|
case GX_DRAW_TRIANGLES:
|
|
case GX_DRAW_TRIANGLE_STRIP:
|
|
case GX_DRAW_TRIANGLE_FAN:
|
|
return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
|
|
case GX_DRAW_LINE_STRIP:
|
|
case GX_DRAW_LINES:
|
|
return (max_Index_size - IndexGenerator::GetLineindexLen())/2;
|
|
case GX_DRAW_POINTS:
|
|
return (max_Index_size - IndexGenerator::GetPointindexLen());
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
void AddVertices(int primitive, int numvertices)
|
|
{
|
|
if (numvertices <= 0)
|
|
return;
|
|
(void)GL_REPORT_ERROR();
|
|
switch (primitive)
|
|
{
|
|
case GX_DRAW_QUADS:
|
|
case GX_DRAW_TRIANGLES:
|
|
case GX_DRAW_TRIANGLE_STRIP:
|
|
case GX_DRAW_TRIANGLE_FAN:
|
|
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices)
|
|
Flush();
|
|
break;
|
|
case GX_DRAW_LINE_STRIP:
|
|
case GX_DRAW_LINES:
|
|
if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numvertices)
|
|
Flush();
|
|
break;
|
|
case GX_DRAW_POINTS:
|
|
if(max_Index_size - IndexGenerator::GetPointindexLen() < numvertices)
|
|
Flush();
|
|
break;
|
|
default: return;
|
|
}
|
|
if(Flushed)
|
|
{
|
|
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
|
Flushed=false;
|
|
}
|
|
lastPrimitive = primitive;
|
|
ADDSTAT(stats.thisFrame.numPrims, numvertices);
|
|
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
|
AddIndices(primitive, numvertices);
|
|
|
|
|
|
}
|
|
|
|
inline void Draw()
|
|
{
|
|
if(IndexGenerator::GetNumTriangles() > 0)
|
|
{
|
|
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer);
|
|
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
|
}
|
|
if(IndexGenerator::GetNumLines() > 0)
|
|
{
|
|
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer);
|
|
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
|
}
|
|
if(IndexGenerator::GetNumPoints() > 0)
|
|
{
|
|
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer);
|
|
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
|
}
|
|
}
|
|
|
|
void Flush()
|
|
{
|
|
if (LocalVBuffer == s_pCurBufferPointer) return;
|
|
if(Flushed) return;
|
|
Flushed=true;
|
|
VideoFifo_CheckEFBAccess();
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
|
|
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
|
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
|
|
|
for (int i = 0; i < xfregs.nNumChans; ++i)
|
|
{
|
|
LitChannel* ch = &xfregs.colChans[i].color;
|
|
PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
|
ch = &xfregs.colChans[i].alpha;
|
|
PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
|
}
|
|
|
|
for (int i = 0; i < xfregs.numTexGens; ++i)
|
|
{
|
|
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
|
|
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
|
|
if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
|
|
|
|
PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
|
|
i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
|
|
xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
|
|
}
|
|
|
|
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
|
|
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
|
#endif
|
|
|
|
DVSTARTPROFILE();
|
|
|
|
(void)GL_REPORT_ERROR();
|
|
|
|
//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
|
|
//glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - LocalVBuffer, LocalVBuffer, GL_STREAM_DRAW);
|
|
GL_REPORT_ERRORD();
|
|
|
|
// setup the pointers
|
|
if (g_nativeVertexFmt)
|
|
g_nativeVertexFmt->SetupVertexPointers();
|
|
GL_REPORT_ERRORD();
|
|
|
|
// set the textures
|
|
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
|
|
|
u32 usedtextures = 0;
|
|
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
|
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
|
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
|
|
|
if (bpmem.genMode.numindstages > 0)
|
|
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
|
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
|
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
if (usedtextures & (1 << i))
|
|
{
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
FourTexUnits &tex = bpmem.tex[i >> 2];
|
|
TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
|
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
|
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
|
|
|
|
if (tentry)
|
|
{
|
|
// 0s are probably for no manual wrapping needed.
|
|
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
|
|
|
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
|
{
|
|
// save the textures
|
|
char strfile[255];
|
|
sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
|
|
SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
|
|
}
|
|
}
|
|
else
|
|
ERROR_LOG(VIDEO, "error loading tex\n");
|
|
}
|
|
}
|
|
|
|
FRAGMENTSHADER* ps = PixelShaderCache::GetShader(false,g_nativeVertexFmt->m_components);
|
|
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
|
|
|
|
// set global constants
|
|
VertexShaderManager::SetConstants();
|
|
PixelShaderManager::SetConstants();
|
|
|
|
// finally bind
|
|
|
|
if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
|
|
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
|
|
|
|
Draw();
|
|
|
|
// run through vertex groups again to set alpha
|
|
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
|
{
|
|
ps = PixelShaderCache::GetShader(true,g_nativeVertexFmt->m_components);
|
|
|
|
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
|
|
|
|
// only update alpha
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
Draw();
|
|
// restore color mask
|
|
Renderer::SetColorMask();
|
|
|
|
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
|
glEnable(GL_BLEND);
|
|
}
|
|
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
|
s_pCurBufferPointer = LocalVBuffer;
|
|
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
|
{
|
|
// save the shaders
|
|
char strfile[255];
|
|
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
|
std::ofstream fps(strfile);
|
|
fps << ps->strprog.c_str();
|
|
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
|
std::ofstream fvs(strfile);
|
|
fvs << vs->strprog.c_str();
|
|
}
|
|
|
|
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
|
|
{
|
|
char str[128];
|
|
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
|
TargetRectangle tr;
|
|
tr.left = 0;
|
|
tr.right = Renderer::GetTargetWidth();
|
|
tr.top = 0;
|
|
tr.bottom = Renderer::GetTargetHeight();
|
|
Renderer::SaveRenderTarget(str, tr);
|
|
}
|
|
#endif
|
|
g_Config.iSaveTargetId++;
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
}
|
|
} // namespace
|
|
|