dolphin/Source/Core/DSPCore/Src
2009-06-30 17:33:38 +00:00
..
assemble.cpp More work on create test (almost working beside some annoying bug) 2009-06-15 16:48:34 +00:00
assemble.h Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly) 2009-04-25 10:38:26 +00:00
disassemble.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
disassemble.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DSPAccelerator.cpp DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
DSPAccelerator.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPAnalyzer.cpp DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPAnalyzer.h DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
DSPBreakpoints.cpp DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
DSPBreakpoints.h DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
DSPCodeUtil.cpp unbreak dsptool/dspspy 2009-06-21 11:12:48 +00:00
DSPCodeUtil.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
DSPCore.cpp DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
DSPCore.h DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
DSPHost.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPHWInterface.cpp DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
DSPHWInterface.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DspIntArithmetic.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DspIntBranch.cpp DSPLLE got rid of exception in progress hack. 2009-06-30 10:10:30 +00:00
DSPIntCCUtil.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPIntCCUtil.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPInterpreter.cpp DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
DSPInterpreter.h DSPLLE got rid of exception in progress hack. 2009-06-30 10:10:30 +00:00
DSPIntExtOps.cpp DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPIntExtOps.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DspIntLoadStore.cpp DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DspIntMisc.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DspIntMultiplier.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPIntUtil.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPJit.cpp
DSPJit.h
DSPMemoryMap.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPMemoryMap.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPStacks.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.h DSP: More work on dsptool. Minor bugfixes. Add some testdata for dsptool. 2009-04-18 11:31:37 +00:00
LabelMap.cpp unbreak dsptool/dspspy 2009-06-21 11:12:48 +00:00
LabelMap.h Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly) 2009-04-25 10:38:26 +00:00
SConscript DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00