dolphin/Source/Plugins/Plugin_VideoDX11/Src
2013-01-19 00:47:48 +01:00
..
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
D3DUtil.h
FramebufferManager.cpp Remove Renderer::xScale and Renderer::yScale. 2012-11-16 14:29:09 +01:00
FramebufferManager.h
GfxState.cpp
GfxState.h
Globals.h
LineGeometryShader.cpp
LineGeometryShader.h
main.cpp fix win compiler errors 2013-01-14 20:08:53 +01:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PointGeometryShader.cpp
PointGeometryShader.h
PSTextureEncoder.cpp Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. 2012-05-06 10:51:38 +10:00
PSTextureEncoder.h
Render.cpp Fixes swprintf_s issues hopefully. 2012-12-23 20:25:11 +13:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
Television.cpp
Television.h
TextureCache.cpp add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
TextureCache.h add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
TextureEncoder.h
VertexManager.cpp implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right. 2012-10-26 23:18:09 -03:00
VertexManager.h Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h