..
OpenCL
OpenCL: Fixed and enabled CMPR decompression
2009-10-22 01:42:21 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
BPMemory.cpp
BPMemory.h
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
2009-10-29 04:01:31 +00:00
BPStructs.cpp
Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
2009-12-28 19:13:06 +00:00
BPStructs.h
CommandProcessor.cpp
Fixed Issue 1921
2010-01-03 16:04:40 +00:00
CommandProcessor.h
Fixed Issue 1711 (a bug that prevents some games from booting)
2009-12-31 16:25:12 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
What we should think about:
2010-01-03 18:58:50 +00:00
Fifo.h
Fixed Issue 1921
2010-01-03 16:04:40 +00:00
HiresTextures.cpp
HiresTextures.h
DX9: - Add hires texture loading.
2009-12-22 06:47:42 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
OpcodeDecoding.h
PixelEngine.cpp
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
2009-10-23 15:26:35 +00:00
PixelEngine.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp
I'm back, after two weeks pure work and nothing of dolphin, take a look at the code and discover this very small fix, apply color clamping before alpha test, the way is done in the software plugin, have some nice effects, this will fix some things and brake others but the feedback is needed.
2010-01-02 21:09:12 +00:00
PixelShaderGen.h
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
2009-11-10 12:45:03 +00:00
PixelShaderManager.cpp
NSMB background fix. Fixes 1654.
2009-12-21 20:30:01 +00:00
PixelShaderManager.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
Profiler.cpp
Profiler.h
Render.h
Wiimote: reapply the Upright wiimote option
2009-11-28 05:59:46 +00:00
SConscript
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
2009-12-05 13:56:23 +00:00
Statistics.cpp
Statistics.h
TextureConversionShader.cpp
mixed commit:
2009-12-07 18:48:31 +00:00
TextureConversionShader.h
Well this commit has 2 parts:
2009-11-20 18:46:30 +00:00
TextureDecoder.cpp
Small fix for the last commit, and a little fix for disable fog to really disable it :)
2009-12-09 13:51:28 +00:00
TextureDecoder.h
mixed commit:
2009-12-07 18:48:31 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp
small code reorganization.
2009-11-27 19:42:27 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
minor code cleanup
2009-12-05 14:01:29 +00:00
VertexShaderManager.h
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
2009-12-05 13:56:23 +00:00
VideoCommon.h
VideoConfig.cpp
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
2009-12-15 01:40:54 +00:00
VideoConfig.h
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
2009-12-15 01:40:54 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.cpp
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.h