dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
..
Debugger Minor code formatting: 2010-09-28 02:15:02 +00:00
BPFunctions.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
D3DBase.cpp Change Disc functionality: 2010-09-15 12:30:56 +00:00
D3DBase.h
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DUtil.h Remove code which got obsoleted by r5890. 2010-07-18 15:19:24 +00:00
DlgSettings.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
DlgSettings.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
EmuWindow.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
EmuWindow.h
FramebufferManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
FramebufferManager.h Minor code formatting: 2010-09-28 02:15:02 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
main.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
PixelShaderCache.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Render.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp Some stuff which was still lying around on my hard disk: 2010-10-04 11:09:32 +00:00
TextureCache.h Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048. 2010-10-04 01:54:51 +00:00
TextureConverter.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
TextureConverter.h
VertexManager.cpp Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048. 2010-10-04 01:54:51 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h