dolphin/Source/Core/DolphinWX/MainNoGUI.cpp
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00

370 lines
8.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <getopt.h>
#include <string>
#include <unistd.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/MsgHandler.h"
#include "Common/Logging/LogManager.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/State.h"
#include "Core/HW/Wiimote.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/VideoBackendBase.h"
static bool rendererHasFocus = true;
static bool rendererIsFullscreen = false;
static bool running = true;
class Platform
{
public:
virtual void Init() {}
virtual void SetTitle(const std::string &title) {}
virtual void MainLoop() { while(running) {} }
virtual void Shutdown() {}
virtual ~Platform() {}
};
static Platform* platform;
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
static Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
if (Id == WM_USER_STOP)
running = false;
}
static void* s_window_handle = nullptr;
void* Host_GetRenderHandle()
{
return s_window_handle;
}
void Host_UpdateTitle(const std::string& title)
{
platform->SetTitle(title);
}
void Host_UpdateDisasmDialog(){}
void Host_UpdateMainFrame()
{
updateMainFrameEvent.Set();
}
void Host_RequestRenderWindowSize(int width, int height) {}
void Host_RequestFullscreen(bool enable_fullscreen) {}
void Host_SetStartupDebuggingParameters()
{
SConfig& StartUp = SConfig::GetInstance();
StartUp.bEnableDebugging = false;
StartUp.bBootToPause = false;
}
bool Host_UIHasFocus()
{
return false;
}
bool Host_RendererHasFocus()
{
return rendererHasFocus;
}
bool Host_RendererIsFullscreen()
{
return rendererIsFullscreen;
}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().bWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
}
}
void Host_SetWiiMoteConnectionState(int _State) {}
void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
#if HAVE_X11
#include <X11/keysym.h>
#include "DolphinWX/X11Utils.h"
class PlatformX11 : public Platform
{
Display *dpy;
Window win;
Cursor blankCursor = None;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *XRRConfig;
#endif
void Init() override
{
XInitThreads();
dpy = XOpenDisplay(nullptr);
if (!dpy)
{
PanicAlert("No X11 display found");
exit(1);
}
win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy),
SConfig::GetInstance().iRenderWindowXPos,
SConfig::GetInstance().iRenderWindowYPos,
SConfig::GetInstance().iRenderWindowWidth,
SConfig::GetInstance().iRenderWindowHeight,
0, 0, BlackPixel(dpy, 0));
XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
Atom wmProtocols[1];
wmProtocols[0] = XInternAtom(dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(dpy, win, wmProtocols, 1);
XMapRaised(dpy, win);
XFlush(dpy);
s_window_handle = (void*)win;
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(dpy, win, true);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
#endif
if (SConfig::GetInstance().bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = { 0 };
Blank = XCreateBitmapFromData(dpy, win, ZeroData, 1, 1);
blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap(dpy, Blank);
XDefineCursor(dpy, win, blankCursor);
}
}
void SetTitle(const std::string &string) override
{
XStoreName(dpy, win, string.c_str());
}
void MainLoop() override
{
bool fullscreen = SConfig::GetInstance().bFullscreen;
if (fullscreen)
{
rendererIsFullscreen = X11Utils::ToggleFullscreen(dpy, win);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(True);
#endif
}
// The actual loop
while (running)
{
XEvent event;
KeySym key;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch (event.type)
{
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
{
if (SConfig::GetInstance().bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
}
else
{
if (SConfig::GetInstance().bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
{
fullscreen = !fullscreen;
X11Utils::ToggleFullscreen(dpy, win);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(fullscreen);
#endif
}
else if (key >= XK_F1 && key <= XK_F8)
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State::Save(slot_number);
else
State::Load(slot_number);
}
else if (key == XK_F9)
Core::SaveScreenShot();
else if (key == XK_F11)
State::LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State::UndoLoadState();
else
State::UndoSaveState();
}
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().bHideCursor &&
Core::GetState() != Core::CORE_PAUSE)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:
rendererHasFocus = false;
if (SConfig::GetInstance().bHideCursor)
XUndefineCursor(dpy, win);
break;
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
running = false;
break;
}
}
if (!fullscreen)
{
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(dpy, win, &winDummy,
&SConfig::GetInstance().iRenderWindowXPos,
&SConfig::GetInstance().iRenderWindowYPos,
(unsigned int *)&SConfig::GetInstance().iRenderWindowWidth,
(unsigned int *)&SConfig::GetInstance().iRenderWindowHeight,
&borderDummy, &depthDummy);
rendererIsFullscreen = false;
}
usleep(100000);
}
}
void Shutdown() override
{
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete XRRConfig;
#endif
if (SConfig::GetInstance().bHideCursor)
XFreeCursor(dpy, blankCursor);
XCloseDisplay(dpy);
}
};
#endif
static Platform* GetPlatform()
{
#if defined(USE_EGL) && defined(USE_HEADLESS)
return new Platform();
#elif HAVE_X11
return new PlatformX11();
#endif
return nullptr;
}
int main(int argc, char* argv[])
{
int ch, help = 0;
struct option longopts[] = {
{ "exec", no_argument, nullptr, 'e' },
{ "help", no_argument, nullptr, 'h' },
{ "version", no_argument, nullptr, 'v' },
{ nullptr, 0, nullptr, 0 }
};
while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1)
{
switch (ch)
{
case 'e':
break;
case 'h':
case '?':
help = 1;
break;
case 'v':
fprintf(stderr, "%s\n", scm_rev_str.c_str());
return 1;
}
}
if (help == 1 || argc == optind)
{
fprintf(stderr, "%s\n\n", scm_rev_str.c_str());
fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");
fprintf(stderr, " -h, --help Show this help message\n");
fprintf(stderr, " -v, --version Print version and exit\n");
return 1;
}
platform = GetPlatform();
if (!platform)
{
fprintf(stderr, "No platform found\n");
return 1;
}
UICommon::SetUserDirectory(""); // Auto-detect user folder
UICommon::Init();
platform->Init();
if (!BootManager::BootCore(argv[optind]))
{
fprintf(stderr, "Could not boot %s\n", argv[optind]);
return 1;
}
while (!Core::IsRunning())
updateMainFrameEvent.Wait();
platform->MainLoop();
Core::Stop();
Core::Shutdown();
platform->Shutdown();
UICommon::Shutdown();
delete platform;
return 0;
}