..
Debugger
GUI
put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
2009-01-14 16:36:43 +00:00
Logging
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
2009-01-06 01:50:57 +00:00
OS
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
BPStructs.cpp
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
Config.cpp
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
Config.h
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
Globals.cpp
OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
2009-01-06 01:50:57 +00:00
Globals.h
use globals for event handler
2009-01-08 23:42:18 +00:00
GLUtil.cpp
first step to get cocoa events
2009-01-12 20:52:45 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
main.cpp
put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
2009-01-14 16:36:43 +00:00
main.h
NativeVertexFormat.cpp
More renaming.
2008-12-26 17:33:53 +00:00
nGLUtil.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
nGLUtil.h
more code cleanup
2008-12-21 21:02:43 +00:00
nmain.cpp
use globals for event handler
2009-01-08 23:42:18 +00:00
PixelShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
Render.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
SConscript
Updated scons for OGL Plugin.
2009-01-12 08:23:09 +00:00
SDLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
SDLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureMngr.cpp
1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
2009-01-14 23:55:55 +00:00
TextureMngr.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
VertexManager.cpp
Debug compile fix
2008-12-27 20:11:37 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
use globals for event handler
2009-01-08 23:42:18 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
XFB.h
XFStructs.cpp
Forgot these
2008-12-26 11:33:15 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00