dolphin/Source/Plugins/Plugin_VideoOGL/Src
memberTwo.mb2 e8edc685ba 1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 23:55:55 +00:00
..
Debugger
GUI put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) 2009-01-14 16:36:43 +00:00
Logging OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window 2009-01-06 01:50:57 +00:00
OS added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
BPStructs.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
Config.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
Config.h some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
Globals.cpp OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window 2009-01-06 01:50:57 +00:00
Globals.h use globals for event handler 2009-01-08 23:42:18 +00:00
GLUtil.cpp first step to get cocoa events 2009-01-12 20:52:45 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
main.cpp put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) 2009-01-14 16:36:43 +00:00
main.h
NativeVertexFormat.cpp More renaming. 2008-12-26 17:33:53 +00:00
nGLUtil.cpp Some testgl work 2009-01-06 20:54:47 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp use globals for event handler 2009-01-08 23:42:18 +00:00
PixelShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript Updated scons for OGL Plugin. 2009-01-12 08:23:09 +00:00
SDLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
SDLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
stdafx.cpp
stdafx.h
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.cpp 1) fix texture caching issue (ie. MP1 "Main menu" fps drop). 2009-01-14 23:55:55 +00:00
TextureMngr.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Debug compile fix 2008-12-27 20:11:37 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp use globals for event handler 2009-01-08 23:42:18 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
XFB.h
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00