dolphin/Source/Core/VideoBackends/Vulkan
Robin Kertels e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
..
CMakeLists.txt VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality 2022-06-24 18:09:53 -05:00
CommandBufferManager.cpp VideoBackends:Vulkan: Only synchronize with submission thread when necessary 2022-10-01 01:26:04 +02:00
CommandBufferManager.h VideoBackends:Vulkan: Only synchronize with submission thread when necessary 2022-10-01 01:26:04 +02:00
Constants.h VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
ObjectCache.cpp VideoBackends:Vulkan: Make dynamic vertex loader optional 2022-09-19 16:28:24 -05:00
ObjectCache.h
ShaderCompiler.cpp ShaderCompiler: Use compute shader header in compute shaders 2022-07-09 19:01:58 -04:00
ShaderCompiler.h
StagingBuffer.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
StagingBuffer.h
StateTracker.cpp VideoBackends:Vulkan: Make dynamic vertex loader optional 2022-09-19 16:28:24 -05:00
StateTracker.h VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VideoBackend.h
VKBoundingBox.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VKBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKMain.cpp VKMain: Remove check for macOS 10.14 2022-06-01 22:57:56 -04:00
VKPerfQuery.cpp
VKPerfQuery.h
VKPipeline.cpp VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VKPipeline.h
VKRenderer.cpp VideoBackends:Multiple: Grammar fixes 2022-07-21 20:44:19 -05:00
VKRenderer.h VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
VKShader.cpp VKShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
VKShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp
VKSwapChain.h Vulkan: Remove unused swap chain functions 2022-08-17 18:16:17 -07:00
VKTexture.cpp VKTexture: Only set texture name if supported 2022-01-31 01:17:40 -05:00
VKTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKVertexFormat.cpp VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
VKVertexFormat.h
VKVertexManager.cpp VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VKVertexManager.h
VulkanContext.cpp VideoBackends:Vulkan: Fix validation error around surface_capabilities2 2022-10-01 01:26:03 +02:00
VulkanContext.h
VulkanEntryPoints.inl VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function 2022-01-31 01:17:40 -05:00
VulkanLoader.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VulkanLoader.h Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__ 2022-08-23 12:09:57 -07:00