mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-02 19:12:47 +02:00
e93e777ffb
sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) do not apply full hashing to other format because it kills the performance. for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional. as always please test and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
98 lines
3.0 KiB
C
98 lines
3.0 KiB
C
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTUREDECODER_H
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#define _TEXTUREDECODER_H
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enum
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{
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TMEM_SIZE = 1024*1024,
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HALFTMEM_SIZE = 512*1024
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};
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extern u8 texMem[TMEM_SIZE];
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enum TextureFormat
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{
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GX_TF_I4 = 0x0,
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GX_TF_I8 = 0x1,
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GX_TF_IA4 = 0x2,
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GX_TF_IA8 = 0x3,
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GX_TF_RGB565 = 0x4,
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GX_TF_RGB5A3 = 0x5,
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GX_TF_RGBA8 = 0x6,
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GX_TF_C4 = 0x8,
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GX_TF_C8 = 0x9,
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GX_TF_C14X2 = 0xA,
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GX_TF_CMPR = 0xE,
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_GX_TF_CTF = 0x20, // copy-texture-format only (simply means linear?)
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_GX_TF_ZTF = 0x10, // Z-texture-format
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// these formats are also valid when copying targets
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GX_CTF_R4 = 0x0 | _GX_TF_CTF,
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GX_CTF_RA4 = 0x2 | _GX_TF_CTF,
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GX_CTF_RA8 = 0x3 | _GX_TF_CTF,
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GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF,
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GX_CTF_A8 = 0x7 | _GX_TF_CTF,
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GX_CTF_R8 = 0x8 | _GX_TF_CTF,
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GX_CTF_G8 = 0x9 | _GX_TF_CTF,
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GX_CTF_B8 = 0xA | _GX_TF_CTF,
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GX_CTF_RG8 = 0xB | _GX_TF_CTF,
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GX_CTF_GB8 = 0xC | _GX_TF_CTF,
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GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
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GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
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GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
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GX_CTF_Z4 = 0x0 | _GX_TF_ZTF | _GX_TF_CTF,
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GX_CTF_Z8M = 0x9 | _GX_TF_ZTF | _GX_TF_CTF,
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GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
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GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
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};
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetBlockWidthInTexels(u32 format);
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int TexDecoder_GetBlockHeightInTexels(u32 format);
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int TexDecoder_GetPaletteSize(int fmt);
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enum PC_TexFormat
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{
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PC_TEX_FMT_NONE = 0,
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PC_TEX_FMT_BGRA32,
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PC_TEX_FMT_RGBA32,
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PC_TEX_FMT_I4_AS_I8,
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PC_TEX_FMT_IA4_AS_IA8,
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PC_TEX_FMT_I8,
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PC_TEX_FMT_IA8,
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PC_TEX_FMT_RGB565,
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PC_TEX_FMT_DXT1,
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};
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt);
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PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt);
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void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt);
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u64 TexDecoder_GetFullHash(const u8 *src, int len, u64 seed = 0);
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u64 TexDecoder_GetFastHash(const u8 *src, int len, u64 seed = 0);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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#endif
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