dolphin/Source/Core/DolphinWX/NetPlay
Lioncash ead076d335 NetWindow: Get rid of direct use of the main_window global
Utilizes the event system (which is what should have been done here
initially), in order to prevent coupling between two different window frames.

This also makes booting games more versatile using the UI event system,
as the event can just act as a carrier for the filename, making directly
calling boot functions unnecessary. All that's needed is for the event to
propagate to the frame.
2017-02-06 18:29:20 -05:00
..
ChangeGameDialog.cpp WX: HiDPI: NetPlay 2016-10-04 13:47:22 +11:00
ChangeGameDialog.h
MD5Dialog.cpp WX: HiDPI: NetPlay 2016-10-04 13:47:22 +11:00
MD5Dialog.h trivial warning fixes 2016-07-20 01:23:19 -04:00
NetPlayLauncher.cpp Fix player name not being loaded when using "Host with Netplay..." 2016-12-25 16:36:19 +01:00
NetPlayLauncher.h NetPlay: Fix build when miniupnpc is disabled. 2016-11-19 15:36:26 +00:00
NetPlaySetupFrame.cpp DolphinWX: Put wx related headers before including anything else 2017-01-24 03:22:03 +01:00
NetPlaySetupFrame.h WX: HiDPI: NetPlay 2016-10-04 13:47:22 +11:00
NetWindow.cpp NetWindow: Get rid of direct use of the main_window global 2017-02-06 18:29:20 -05:00
NetWindow.h NetWindow: Get rid of direct use of the main_window global 2017-02-06 18:29:20 -05:00
PadMapDialog.cpp DolphinWX: Put wx related headers before including anything else 2017-01-24 03:22:03 +01:00
PadMapDialog.h WX: HiDPI: NetPlay 2016-10-04 13:47:22 +11:00