dolphin/Source/Core
Pierre Bourdon eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
..
AudioCommon Some more logging typos and clarifications. Missed these in my last commit. 2013-04-01 00:10:54 -04:00
Common real buildfix 2013-04-02 13:07:51 -05:00
Core Merge branch 'new-ax-hle' 2013-04-02 21:00:44 +02:00
DiscIO Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
DolphinWX Merge branch 'new-ax-hle' 2013-04-02 21:00:44 +02:00
InputCommon Clean up some space/tab mismatches in DiscIO and InputCommon. 2013-03-19 09:59:41 -04:00
VideoCommon We can use unordered_map without pain now! 2013-04-01 19:25:32 -05:00
CMakeLists.txt