dolphin/Source/Core/VideoBackends
Pokechu22 e04d23e086 SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
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D3D VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
D3D12 VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
D3DCommon D3DCommon: Remove unused swap chain functions 2022-08-17 18:16:50 -07:00
Metal MTLUtil: Include TargetConditionals 2022-07-23 17:22:11 -04:00
Null VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
OGL VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
Software SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4 2022-08-28 12:19:36 -07:00
Vulkan Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__ 2022-08-23 12:09:57 -07:00
CMakeLists.txt VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00