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Debugger
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
GUI
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
OS
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
BPStructs.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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first step to get cocoa events
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2009-01-12 20:52:45 +00:00 |
Config.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
Config.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
Globals.cpp
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
Globals.h
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Increased render target size to the true EFB height of 528.
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2009-02-28 19:02:37 +00:00 |
GLUtil.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
GLUtil.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
GLWindow.h
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OpenGL: Added the black border function to 16:9 to
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2009-02-24 19:19:50 +00:00 |
main.cpp
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Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
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2009-02-27 03:56:34 +00:00 |
main.h
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OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
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2009-02-19 06:52:01 +00:00 |
NativeVertexFormat.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
OnScreenDisplay.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
OnScreenDisplay.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
PixelShaderCache.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
PixelShaderCache.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
rasterfont.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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Increased render target size to the true EFB height of 528.
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2009-02-28 19:02:37 +00:00 |
Render.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
SConscript
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Move the message display thing out of Render.cpp
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2009-02-21 12:53:10 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureConversionShader.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
TextureConversionShader.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
TextureConverter.cpp
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Increased render target size to the true EFB height of 528.
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2009-02-28 19:02:37 +00:00 |
TextureConverter.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureMngr.cpp
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Increased render target size to the true EFB height of 528.
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2009-02-28 19:02:37 +00:00 |
TextureMngr.h
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Fix crash clearing the texture cache on shutdown.
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2009-02-22 20:21:56 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
VertexShaderCache.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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compile fix
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2009-02-07 19:17:20 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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Increased render target size to the true EFB height of 528.
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2009-02-28 19:02:37 +00:00 |
XFB.h
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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2009-01-24 14:43:17 +00:00 |