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https://github.com/dolphin-emu/dolphin.git
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9eea60ca69
. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Debugger | ||
UCodes | ||
Config.cpp | ||
Config.h | ||
ConfigDlg.cpp | ||
ConfigDlg.h | ||
DSPHandler.cpp | ||
DSPHandler.h | ||
Globals.cpp | ||
Globals.h | ||
HLEMixer.cpp | ||
HLEMixer.h | ||
MailHandler.cpp | ||
MailHandler.h | ||
main.cpp | ||
main.h | ||
SConscript | ||
stdafx.cpp | ||
stdafx.h |