dolphin/Source
Stenzek edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
..
Android Merge pull request #3492 from sigmabeta/android-update-build-tools 2016-01-13 16:35:52 -05:00
Core PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates 2016-01-15 19:46:38 +10:00
DSPSpy
DSPTool
PCH
UnitTests Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
VSProps
.clang-format
CMakeLists.txt Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
dolphin-emu.sln [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00