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Debugger
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
W32Util
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fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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2009-11-30 03:48:59 +00:00 |
bmp_io.cpp
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bmp_io.h
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BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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fix some D3D memory leaks
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2010-02-25 03:14:40 +00:00 |
D3DBase.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DTexture.cpp
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fixes for my last commit:
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2010-02-03 14:13:03 +00:00 |
D3DTexture.h
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Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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2010-01-21 19:31:48 +00:00 |
D3DUtil.cpp
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
D3DUtil.h
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
DlgSettings.h
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EmuWindow.cpp
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make ESC pause the game now instead of quitting plus fix another bug with key and window handling
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2010-02-09 00:34:27 +00:00 |
EmuWindow.h
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
FramebufferManager.cpp
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
FramebufferManager.h
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
main.cpp
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
main.h
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NativeVertexFormat.cpp
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D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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2010-01-11 23:47:32 +00:00 |
PixelShaderCache.cpp
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
PixelShaderCache.h
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second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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2010-02-08 23:23:04 +00:00 |
Render.cpp
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small fix for the windows resizing problem introduced in my last commit, still much to do but working to fix the remaining problems.
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2010-03-22 00:21:39 +00:00 |
resource.h
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
resource.rc
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
RGBAFloat.h
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
TextureCache.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
TextureConverter.cpp
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
TextureConverter.h
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this is a ugly unstable commit but i'm going to be out for work some days so ...
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2010-03-14 18:57:50 +00:00 |
Utils.cpp
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Utils.h
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Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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this was a hard fix to found:
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2010-01-23 12:56:07 +00:00 |
VertexManager.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
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fix some D3D memory leaks
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2010-02-25 03:14:40 +00:00 |
VertexShaderCache.h
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First a bugfix:
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2010-02-23 21:52:12 +00:00 |
XFStructs.cpp
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XFStructs.h
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