dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-02-05 18:22:23 +01:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h
GLUtil.cpp fix warnings 2013-01-11 21:24:59 +01:00
GLUtil.h partial revert of 8a6f747408 2013-01-22 00:18:42 +01:00
main.cpp only create shaders after shadercaches are initialized 2013-01-26 16:33:54 +01:00
main.h
NativeVertexFormat.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
PixelShaderCache.h move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h
ProgramShaderCache.cpp workaround for glGetUniformLocation in efb2ram 2013-02-05 18:22:23 +01:00
ProgramShaderCache.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
RasterFont.cpp don't stream in rasterfont 2013-01-31 11:30:44 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
stdafx.cpp
stdafx.h
StreamBuffer.cpp evil hack: map the buffer once and use this pointer after unmaping 2013-02-05 00:53:14 +01:00
StreamBuffer.h evil hack: map the buffer once and use this pointer after unmaping 2013-02-05 00:53:14 +01:00
TextureCache.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
TextureCache.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.cpp workaround for glGetUniformLocation in efb2ram 2013-02-05 18:22:23 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp bigger buffers 2013-02-05 18:01:27 +01:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h