dolphin/Source/Core/VideoBackends/OGL
Scott Mansell f0336a3129 Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
..
CMakeLists.txt Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
GPUTimer.h
OGLBoundingBox.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLBoundingBox.h
OGLConfig.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLConfig.h Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLGfx.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLGfx.h Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLMain.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLNativeVertexFormat.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.h VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
OGLPipeline.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPipeline.h
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h
OGLStreamBuffer.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLStreamBuffer.h
OGLTexture.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLTexture.h
OGLVertexManager.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLVertexManager.h
ProgramShaderCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
SamplerCache.h Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
VideoBackend.h