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Debugger
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Hg:
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2010-06-09 01:37:08 +00:00 |
W32Util
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
bmp_io.cpp
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bmp_io.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
BPFunctions.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
D3DBase.h
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build fixin', warning fixin'.
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2010-06-09 21:19:23 +00:00 |
D3DShader.cpp
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D3DShader.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
D3DTexture.cpp
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Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
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2010-05-29 09:32:44 +00:00 |
D3DTexture.h
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D3DUtil.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
D3DUtil.h
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hopefully solved all the pixel align problems when drawing full screen quads.
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2010-05-24 14:20:19 +00:00 |
DLCompiler.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DLCompiler.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DlgSettings.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
DlgSettings.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
EmuWindow.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
EmuWindow.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
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Plugins build fix
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2010-06-05 21:48:38 +00:00 |
FramebufferManager.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Globals.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
main.cpp
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add some dx checking routines to the dx plugin + some minor stuff
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2010-05-23 02:29:23 +00:00 |
main.h
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NativeVertexFormat.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
PixelShaderCache.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PixelShaderCache.h
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Render.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
resource.h
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
resource.rc
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apply svn:eol-style native to all of Source/*
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2010-06-12 02:27:51 +00:00 |
RGBAFloat.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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TextureCache.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
TextureCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureConverter.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
TextureConverter.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Utils.cpp
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Utils.h
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Vec3.h
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VertexManager.cpp
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revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions
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2010-06-12 15:38:42 +00:00 |
VertexManager.h
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderCache.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
VertexShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
XFStructs.cpp
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XFStructs.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |