dolphin/Source/Plugins/Plugin_VideoDX9/Src
2010-06-12 15:38:42 +00:00
..
Debugger Hg: 2010-06-09 01:37:08 +00:00
W32Util Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
bmp_io.cpp
bmp_io.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
BPFunctions.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
D3DBase.h build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
D3DShader.cpp
D3DShader.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h
D3DUtil.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
D3DUtil.h hopefully solved all the pixel align problems when drawing full screen quads. 2010-05-24 14:20:19 +00:00
DLCompiler.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DLCompiler.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DlgSettings.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
DlgSettings.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
EmuWindow.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp Plugins build fix 2010-06-05 21:48:38 +00:00
FramebufferManager.h Hg: 2010-06-09 01:37:08 +00:00
Globals.h Hg: 2010-06-09 01:37:08 +00:00
main.cpp add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
main.h
NativeVertexFormat.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PixelShaderCache.h
Render.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
resource.h added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
resource.rc apply svn:eol-style native to all of Source/* 2010-06-12 02:27:51 +00:00
RGBAFloat.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureCache.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
TextureCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
TextureConverter.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureConverter.h Hg: 2010-06-09 01:37:08 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions 2010-06-12 15:38:42 +00:00
VertexManager.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFStructs.cpp
XFStructs.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00