dolphin/Source/Core
nitsuja f0d7b8122f increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
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AudioCommon name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
Common increased fault tolerance of shader cache files. 2012-01-01 14:28:20 -08:00
Core Merge branch 'PowerPC' 2012-01-01 16:17:52 +11:00
DiscIO fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
DolphinWX Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues. 2012-01-01 14:32:54 +11:00
InputCommon Merge branch 'fix-real-gcpad-sticks' 2011-12-12 23:25:32 -06:00
VideoCommon fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00