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Debugger
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re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
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2009-07-02 17:11:27 +00:00 |
GUI
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Misc warning fixes.
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2009-07-03 23:53:20 +00:00 |
OS
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re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
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2009-07-02 17:11:27 +00:00 |
BPFunctions.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
cocoaGL.h
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cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
Config.cpp
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revert accidental change to OpenGL's Config.cpp
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2009-06-28 16:47:14 +00:00 |
Config.h
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Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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2009-07-12 21:58:32 +00:00 |
FramebufferManager.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
FramebufferManager.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
Globals.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
GLUtil.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
GLUtil.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
main.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
main.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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OnScreenDisplay.cpp
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
OnScreenDisplay.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
PixelShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
PostProcessing.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
PostProcessing.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
rasterfont.cpp
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give the DSP breakpoints that can be toggled but don't work yet :p
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2009-06-28 12:30:34 +00:00 |
rasterfont.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
Render.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
Render.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
SConscript
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Linux build fixes.
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2009-06-29 18:40:10 +00:00 |
SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
stdafx.h
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TextureConversionShader.cpp
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Misc warning fixes.
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2009-07-03 23:53:20 +00:00 |
TextureConversionShader.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureConverter.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureMngr.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureMngr.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
VertexLoaderManager.cpp
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VertexManager.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
VertexManager.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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X11Window.h
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XFB.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
XFB.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |