dolphin/Source/Plugins/Plugin_VideoOGL/Src
NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
..
FramebufferManager.cpp Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now). 2010-12-28 16:16:27 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
Globals.h
GLUtil.cpp Make sure the game list gets created with automatic starts. 2011-01-21 02:56:54 +00:00
GLUtil.h Fix cocoaGL window resizing. 2011-01-10 23:48:59 +00:00
main.cpp Unmark a few strings that should not be translated. 2011-01-20 03:02:51 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
PixelShaderCache.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
Render.h DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
SConscript Fix OS X build. 2011-01-15 14:36:32 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureConverter.h VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales. 2010-12-10 15:54:14 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp Patch applied from issue 3829, author admin@dasmetzelmaennchen.de. 2011-01-01 20:36:42 +00:00
VertexShaderCache.h