dolphin/Source
Pokechu22 f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
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Android Merge pull request #11358 from t895/close-soft-keyboard 2022-12-24 11:21:56 +01:00
Core PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D 2022-12-27 13:45:13 -08:00
DSPSpy
DSPTool Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
PCH bump required vs version 2022-12-22 00:43:34 -08:00
UnitTests Replace BitUtils with C++20: RotateLeft/RotateRight 2022-12-11 08:59:18 +01:00
VSProps Externals: Update cubeb to mozilla/cubeb@773f16b7ea and make it a submodule. 2022-11-26 05:05:52 +01:00
.clang-format
CMakeLists.txt
dolphin-emu.sln Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00