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GLExtensions
fix windows build
2014-01-17 16:01:17 +01:00
CMakeLists.txt
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
FramebufferManager.cpp
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
FramebufferManager.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
Globals.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
GLUtil.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
GLUtil.h
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
main.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
main.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
NativeVertexFormat.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
OGL.vcxproj
fix windows build
2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters
fix windows build
2014-01-17 16:01:17 +01:00
PerfQuery.cpp
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
PerfQuery.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
PostProcessing.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
PostProcessing.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
ProgramShaderCache.cpp
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
ProgramShaderCache.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
RasterFont.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
RasterFont.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
Render.cpp
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
2014-01-17 15:56:28 +01:00
Render.h
Merge branch 'master' into buffer_storage
2013-12-31 19:18:30 -06:00
SamplerCache.cpp
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
SamplerCache.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
stdafx.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
stdafx.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
StreamBuffer.cpp
Remove vertex streaming hack.
2014-01-16 00:11:12 +01:00
StreamBuffer.h
Remove vertex streaming hack.
2014-01-16 00:11:12 +01:00
TextureCache.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
TextureCache.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
TextureConverter.cpp
OpenGL: drop UBO-workaround usage for efb2ram shaders
2014-01-05 09:52:26 +01:00
TextureConverter.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
VertexManager.cpp
VideoCommon: cleanup of "components" usage
2014-01-15 16:58:36 +01:00
VertexManager.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
VideoBackend.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00