dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
ayuanx f69184b887 This should fix the No Sound Problem in GC & Non-AX games.
Besides, this should also fix the WAD game loading issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
..
UCode_AX_ADPCM.h
UCode_AX_Voice.h This should fix the No Sound Problem in GC & Non-AX games. 2009-11-27 17:39:37 +00:00
UCode_AX.cpp AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows. 2009-10-07 19:01:14 +00:00
UCode_AX.h
UCode_AXStructs.h Very small but very COOL fix. 2009-11-27 15:07:52 +00:00
UCode_AXWii.cpp This should fix the No Sound Problem in GC & Non-AX games. 2009-11-27 17:39:37 +00:00
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt
UCode_Zelda_Synth.cpp Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though. 2009-09-29 19:15:34 +00:00
UCode_Zelda_Voice.cpp Added DEBUG to the long stringstream processing. 2009-10-30 14:52:42 +00:00
UCode_Zelda.cpp
UCode_Zelda.h The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
UCodes.cpp DSPLLE dissasm fix 2009-11-06 13:28:03 +00:00
UCodes.h