dolphin/Source/Plugins/Plugin_VideoDX11/Src
Rodolfo Osvaldo Bogado f78133f261 big changes here:
- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:18:31 +00:00
..
W32Util
BPFunctions.cpp
D3DBase.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DBase.h DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DTexture.h Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DUtil.cpp Fix issue 2836: static local variables are evil. 2010-07-17 16:13:37 +00:00
D3DUtil.h Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
DlgSettings.cpp DX11: 2010-06-21 17:54:13 +00:00
DlgSettings.h
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h
FBManager.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
FBManager.h
GfxState.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
GfxState.h big changes here: 2010-07-18 00:18:31 +00:00
Globals.h
main.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
main.h
NativeVertexFormat.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h
Render.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc DX11: 2010-06-21 17:54:13 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
TextureCache.h
VertexManager.cpp somo improvements in vertex manager in dx11, may spedd up things a little. 2010-07-06 22:10:15 +00:00
VertexManager.h
VertexShaderCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderCache.h DX11: 2010-06-17 10:42:57 +00:00