..
Crypto
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
ABI.cpp
RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
2010-01-16 19:00:09 +00:00
ABI.h
Atomic_GCC.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Atomic_Win32.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Atomic.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
CDUtils.h
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
ChunkFile.cpp
ChunkFile.h
My first commit :)
2009-11-24 17:10:38 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
2010-01-19 19:28:27 +00:00
CommonFuncs.h
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
CommonPaths.h
Code cleanup to improve readability.
2010-02-02 23:21:19 +00:00
CommonTypes.h
ConsoleListener.cpp
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
2010-01-19 19:28:27 +00:00
ConsoleListener.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
CPUDetect.cpp
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
2009-11-14 17:08:32 +00:00
CPUDetect.h
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
2009-11-14 17:08:32 +00:00
DebugInterface.h
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
2010-01-13 21:09:31 +00:00
FileSearch.h
FileUtil.cpp
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
2010-02-08 09:57:52 +00:00
FileUtil.h
Revert commit 4997 and fix in a way that is more consistent with the structure
2010-02-03 03:27:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
LinearDiskCache.cpp
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
LinearDiskCache.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Log.h
Adding line and file name to the log.
2010-01-03 08:48:48 +00:00
LogManager.cpp
Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
2010-02-16 04:34:41 +00:00
LogManager.h
Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
2010-02-16 04:34:41 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp
Compilation fix for r4795
2010-01-08 22:56:27 +00:00
MemArena.h
Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
2009-11-07 18:53:10 +00:00
MemoryUtil.cpp
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
MemoryUtil.h
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
2010-01-19 19:28:27 +00:00
Misc.cpp
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
2009-11-11 11:07:04 +00:00
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
OpenCL.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Plugin.cpp
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
2010-01-06 19:26:52 +00:00
Plugin.h
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
2010-01-06 19:26:52 +00:00
PluginDSP.cpp
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
2009-11-07 20:01:39 +00:00
PluginDSP.h
Sound System Rework: Phase 2 (cont'ed)
2009-12-25 11:59:04 +00:00
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
PluginVideo.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
PluginWiimote.cpp
PluginWiimote.h
Wiimote: More work, don't ask, no answer
2009-12-25 22:10:56 +00:00
SConscript
Move Segher's hashing/crypto code from the Dolphin project to Common.
2010-01-16 19:31:11 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
allow dumping of all symbols to a signature file
2009-11-18 21:11:05 +00:00
StringUtil.h
Revert accidental change to stringutil
2009-09-04 11:48:49 +00:00
svnrev_template.h
lp's fix for bundle name
2009-10-24 20:29:52 +00:00
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
SysConf.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Thread.cpp
うそ!
2010-02-14 14:33:04 +00:00
Thread.h
This could alleviate the suffering of dual core synchronization a bit.
2010-01-14 10:52:14 +00:00
Thunk.cpp
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Thunk.h
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Timer.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Timer.h
(Minor timer library code cleanup)
2010-01-21 19:55:01 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
2010-01-17 21:28:39 +00:00
x64Emitter.h
Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
2010-02-12 19:28:51 +00:00