dolphin/Source
Marcos Vitali fb35a83d2c - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the  Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead  the  process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6971 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:04:16 +00:00
..
Core - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing) 2011-01-29 20:04:16 +00:00
DSPSpy Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
DSPTool Try to fix Windows build. 2011-01-29 14:58:32 +00:00
Plugins If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
PluginSpecs - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing) 2011-01-29 20:04:16 +00:00
TestSuite
UnitTests Try to fix Windows build. 2011-01-29 14:58:32 +00:00
CMakeLists.txt
Dolphin_2010.sln Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00
Dolphin.sln Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00