dolphin/Source/Core/Core/ConfigLoaders
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
BaseConfigLoader.cpp Config: Flatten structures 2017-11-15 18:04:40 +00:00
BaseConfigLoader.h Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
GameConfigLoader.cpp GameConfigLoader: Map whole sections, not just individual keys 2017-12-23 18:59:27 +01:00
GameConfigLoader.h Unify GetGameIniFilenames 2017-07-11 13:10:11 +02:00
IsSettingSaveable.cpp Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
IsSettingSaveable.h ConfigLoaders: Temporarily not save all settings 2017-06-03 18:11:56 +01:00
MovieConfigLoader.cpp Move XFB settings in DTM header back to where they were 2017-11-19 19:03:03 +01:00
MovieConfigLoader.h Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
NetPlayConfigLoader.cpp Config: Flatten structures 2017-11-15 18:04:40 +00:00
NetPlayConfigLoader.h NetPlay configuration loader 2017-03-05 15:47:25 +01:00