dolphin/Source/Core/VideoBackends/Vulkan
2018-01-26 12:33:24 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Vulkan: Drop StagingTexture2D class as it is now duplicated functionality 2017-11-22 18:49:33 +10:00
CommandBufferManager.cpp Vulkan: Fix waiting on non-existant fence when reading back 2018-01-26 12:33:24 +10:00
CommandBufferManager.h Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR 2017-10-10 23:21:40 +10:00
Constants.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
FramebufferManager.cpp Vulkan: Fix possible mismatch between EFB framebuffer and render pass 2018-01-11 16:02:31 +10:00
FramebufferManager.h Vulkan: Fix possible mismatch between EFB framebuffer and render pass 2018-01-11 16:02:31 +10:00
main.cpp Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
ObjectCache.cpp Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
ObjectCache.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h
RasterFont.cpp VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
RasterFont.h
Renderer.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
Renderer.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
ShaderCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
ShaderCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ShaderCompiler.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
StagingBuffer.cpp
StagingBuffer.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
StateTracker.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
StateTracker.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
SwapChain.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
Texture2D.cpp Vulkan: Fix invalid stage mask in layout transitions 2018-01-26 12:33:24 +10:00
Texture2D.h
TextureCache.cpp Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
TextureCache.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
TextureConverter.cpp Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
TextureConverter.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
Util.cpp AbstractTexture: Support BGRA8 formats 2017-11-22 18:47:04 +10:00
Util.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h
VideoBackend.h
VKTexture.cpp AbstractTexture: Fix crash in Vulkan backend when freeing texture 2018-01-26 19:12:11 +10:00
VKTexture.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
Vulkan.vcxproj Vulkan: Drop StagingTexture2D class as it is now duplicated functionality 2017-11-22 18:49:33 +10:00
VulkanContext.cpp Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
VulkanContext.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VulkanEntryPoints.inl
VulkanLoader.cpp Vulkan: Fix headless framedumping without USE_X11 set 2017-11-23 17:00:32 +10:00
VulkanLoader.h