dolphin/Source/Core/DolphinQt/Config/Mapping
Lioncash fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
..
GCKeyboardEmu.cpp
GCKeyboardEmu.h
GCMicrophone.cpp
GCMicrophone.h
GCPadEmu.cpp
GCPadEmu.h
GCPadWiiUConfigDialog.cpp
GCPadWiiUConfigDialog.h
Hotkey3D.cpp
Hotkey3D.h
HotkeyControllerProfile.cpp
HotkeyControllerProfile.h
HotkeyDebugging.cpp
HotkeyDebugging.h
HotkeyGeneral.cpp
HotkeyGeneral.h
HotkeyGraphics.cpp
HotkeyGraphics.h
HotkeyStates.cpp
HotkeyStates.h
HotkeyStatesOther.cpp
HotkeyStatesOther.h
HotkeyTAS.cpp
HotkeyTAS.h
HotkeyWii.cpp
HotkeyWii.h
IOWindow.cpp
IOWindow.h
MappingButton.cpp
MappingButton.h
MappingCommon.cpp
MappingCommon.h
MappingIndicator.cpp
MappingIndicator.h
MappingNumeric.cpp
MappingNumeric.h
MappingWidget.cpp
MappingWidget.h
MappingWindow.cpp
MappingWindow.h
WiimoteEmuExtension.cpp
WiimoteEmuExtension.h
WiimoteEmuGeneral.cpp
WiimoteEmuGeneral.h
WiimoteEmuMotionControl.cpp
WiimoteEmuMotionControl.h