dolphin/Source/Core
JosJuice ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
..
AudioCommon Merge pull request #4548 from stenzek/gcc-sse 2017-03-13 14:28:01 +01:00
Common Merge pull request #4548 from stenzek/gcc-sse 2017-03-13 14:28:01 +01:00
Core Use 6-char game IDs for NAND tiles (if they are printable) 2017-03-16 11:21:31 +01:00
DiscIO Use 6-char game IDs for NAND tiles (if they are printable) 2017-03-16 11:21:31 +01:00
DolphinNoGUI Don't special-case nogui exe name on Apple. 2017-03-08 13:17:49 -08:00
DolphinQt2 CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
DolphinWX GCMemcard: Move memcard source files to their own directory 2017-03-14 21:55:25 -04:00
InputCommon GCAdapter_Android: Fix an array bounds overrun in Read() 2017-03-06 23:05:17 -05:00
UICommon Merge pull request #5038 from vladfi1/separate-nogui 2017-03-10 10:50:08 +01:00
VideoBackends Merge pull request #4973 from z0z0z/master 2017-03-14 10:02:05 +01:00
VideoCommon Merge pull request #4973 from z0z0z/master 2017-03-14 10:02:05 +01:00
CMakeLists.txt Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00