mirror of
https://github.com/Novetus/Novetus_src.git
synced 2025-01-31 09:41:33 +02:00
306 lines
9.1 KiB
Lua
306 lines
9.1 KiB
Lua
--function made by rbxbanland
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function newWaitForChild(newParent,name)
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local returnable = nil
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if newParent:FindFirstChild(name) then
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returnable = newParent:FindFirstChild(name)
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else
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repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil
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end
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return returnable
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end
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function LoadCharacterNew(playerApp,newChar)
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local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
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for _,newVal in pairs(playerApp:GetChildren()) do
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local customtype = newVal.CustomizationType.Value
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if (customtype == 1) then
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pcall(function()
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charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
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end)
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elseif (customtype == 2) then
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pcall(function()
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local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value)
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if newHat[1] then
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if newHat[1].className == "Hat" then
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newHat[1].Parent = newChar
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else
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newHat[1]:remove()
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end
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end
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end)
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elseif (customtype == 3) then
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pcall(function()
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local newTShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/tshirts/"..newVal.Value)
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if newTShirt[1] then
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if newTShirt[1].className == "ShirtGraphic" then
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newTShirt[1].Parent = newChar
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else
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newTShirt[1]:remove()
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end
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end
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end)
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elseif (customtype == 4) then
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pcall(function()
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local newShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/shirts/"..newVal.Value)
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if newShirt[1] then
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if newShirt[1].className == "Shirt" then
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newShirt[1].Parent = newChar
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else
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newShirt[1]:remove()
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end
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end
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end)
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elseif (customtype == 5) then
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pcall(function()
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local newPants = game.Workspace:InsertContent("rbxasset://../../../charcustom/pants/"..newVal.Value)
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if newPants[1] then
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if newPants[1].className == "Pants" then
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newPants[1].Parent = newChar
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else
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newPants[1]:remove()
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end
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end
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end)
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elseif (customtype == 6) then
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pcall(function()
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local newFace = game.Workspace:InsertContent("rbxasset://../../../charcustom/faces/"..newVal.Value)
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if newFace[1] then
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if newFace[1].className == "Decal" then
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newWaitForChild(charparts[1],"face"):remove()
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newFace[1].Parent = charparts[1]
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newFace[1].Face = "Front"
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else
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newFace[1]:remove()
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end
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end
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end)
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elseif (customtype == 7) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then
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newWaitForChild(charparts[1],"Mesh"):remove()
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newPart[1].Parent = charparts[1]
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else
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newPart[1]:remove()
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end
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end
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end)
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end
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end
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end
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function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
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local newCharApp = Instance.new("IntValue",Player)
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newCharApp.Name = "Appearance"
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--BODY COLORS
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for i=1,6,1 do
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local BodyColor = Instance.new("BrickColorValue",newCharApp)
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if (i == 1) then
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if (HeadColorID ~= nil) then
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BodyColor.Value = BrickColor.new(HeadColorID)
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else
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BodyColor.Value = BrickColor.new(1)
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end
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BodyColor.Name = "HeadColor"
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elseif (i == 2) then
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if (TorsoColorID ~= nil) then
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BodyColor.Value = BrickColor.new(TorsoColorID)
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else
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BodyColor.Value = BrickColor.new(1)
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end
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BodyColor.Name = "TorsoColor"
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elseif (i == 3) then
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if (LeftArmColorID ~= nil) then
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BodyColor.Value = BrickColor.new(LeftArmColorID)
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else
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BodyColor.Value = BrickColor.new(1)
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end
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BodyColor.Name = "LeftArmColor"
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elseif (i == 4) then
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if (RightArmColorID ~= nil) then
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BodyColor.Value = BrickColor.new(RightArmColorID)
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else
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BodyColor.Value = BrickColor.new(1)
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end
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BodyColor.Name = "RightArmColor"
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elseif (i == 5) then
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if (LeftLegColorID ~= nil) then
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BodyColor.Value = BrickColor.new(LeftLegColorID)
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else
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BodyColor.Value = BrickColor.new(1)
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end
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BodyColor.Name = "LeftLegColor"
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elseif (i == 6) then
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if (RightLegColorID ~= nil) then
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BodyColor.Value = BrickColor.new(RightLegColorID)
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else
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BodyColor.Value = BrickColor.new(1)
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end
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BodyColor.Name = "RightLegColor"
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end
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local indexValue = Instance.new("NumberValue")
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indexValue.Name = "ColorIndex"
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indexValue.Parent = BodyColor
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indexValue.Value = i
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = BodyColor
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typeValue.Value = 1
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end
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--HATS
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for i=1,3,1 do
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local newHat = Instance.new("StringValue",newCharApp)
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if (i == 1) then
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if (RightLegColorID ~= nil) then
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newHat.Value = Hat1ID
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newHat.Name = Hat1ID
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else
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newHat.Value = "NoHat.rbxm"
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newHat.Name = "NoHat.rbxm"
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end
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elseif (i == 2) then
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if (RightLegColorID ~= nil) then
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newHat.Value = Hat2ID
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newHat.Name = Hat2ID
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else
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newHat.Value = "NoHat.rbxm"
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newHat.Name = "NoHat.rbxm"
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end
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elseif (i == 3) then
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if (RightLegColorID ~= nil) then
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newHat.Value = Hat3ID
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newHat.Name = Hat3ID
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else
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newHat.Value = "NoHat.rbxm"
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newHat.Name = "NoHat.rbxm"
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end
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newHat
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typeValue.Value = 2
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end
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--T-SHIRT
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local newTShirt = Instance.new("StringValue",newCharApp)
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if (TShirtID ~= nil) then
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newTShirt.Value = TShirtID
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newTShirt.Name = TShirtID
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else
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newTShirt.Value = "NoTShirt.rbxm"
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newTShirt.Name = "NoTShirt.rbxm"
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newTShirt
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typeValue.Value = 3
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--SHIRT
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local newShirt = Instance.new("StringValue",newCharApp)
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if (ShirtID ~= nil) then
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newShirt.Value = ShirtID
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newShirt.Name = ShirtID
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else
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newShirt.Value = "NoShirt.rbxm"
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newShirt.Name = "NoShirt.rbxm"
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newShirt
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typeValue.Value = 4
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--PANTS
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local newPants = Instance.new("StringValue",newCharApp)
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if (PantsID ~= nil) then
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newPants.Value = PantsID
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newPants.Name = PantsID
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else
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newPants.Value = "NoPants.rbxm"
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newPants.Name = "NoPants.rbxm"
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newPants
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typeValue.Value = 5
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--FACE
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local newFace = Instance.new("StringValue",newCharApp)
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if (FaceID ~= nil) then
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newFace.Value = FaceID
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newFace.Name = FaceID
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else
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newFace.Value = "DefaultFace.rbxm"
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newFace.Name = "DefaultFace.rbxm"
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newFace
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typeValue.Value = 6
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--HEADS
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local newHead = Instance.new("StringValue",newCharApp)
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if (HeadID ~= nil) then
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newHead.Value = HeadID
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newHead.Name = HeadID
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else
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newHead.Value = "DefaultHead.rbxm"
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newHead.Name = "DefaultHead.rbxm"
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newHead
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typeValue.Value = 7
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end
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print("3DView loaded. Nerd.")
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function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
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settings().Rendering.FrameRateManager = 2
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game:GetService("RunService"):run()
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game:GetService("NetworkServer")
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local plr = game.Players:CreateLocalPlayer(UserID)
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plr.Name = PlayerName
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plr:LoadCharacter()
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pcall(function() plr:SetUnder13(false) end)
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pcall(function() plr:SetSuperSafeChat(true) end)
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pcall(function() plr:SetAccountAge(365) end)
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plr.CharacterAppearance=0
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game.GuiRoot.MainMenu:Remove()
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game.GuiRoot.RightPalette:Remove()
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game.GuiRoot.ChatMenuPanel:Remove()
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game.GuiRoot.ScoreHud:Remove()
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game.GuiRoot.ChatHud:Remove()
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if (plr.PlayerGui:FindFirstChild("HealthGUI")) then
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plr.PlayerGui.HealthGUI:Remove()
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end
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if (plr.Character:FindFirstChild("Animate")) then
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plr.Character.Animate:Remove()
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end
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local target = game.Workspace.Base.SpawnLocation
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local camera = game.Workspace.CurrentCamera
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camera.CameraType = Enum.CameraType.Watch
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camera.CameraSubject = target
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i = true
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local function fixJump(prop)
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plr.Character.Torso.Velocity = plr.Character.Torso.Velocity * Vector3.new (1, 0, 1)
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if i == true then
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plr.Character.Torso.CFrame = plr.Character.Torso.CFrame - Vector3.new(0, 1.8, 0)
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i = false
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else
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i = true
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end
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end
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local human = plr.Character.Humanoid
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human.WalkSpeed = 0
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human.Jumping:connect(fixJump)
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InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
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LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character)
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wait(1)
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game:GetService("NetworkClient")
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end
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_G.CS3DView=CS3DView |