2015-05-24 07:55:12 +03:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-18 02:08:10 +03:00
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// Licensed under GPLv2+
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2013-04-18 06:29:41 +03:00
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// Refer to the license.txt file included.
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2008-12-08 06:46:09 +02:00
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2014-02-10 20:54:46 +02:00
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#pragma once
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2008-12-08 06:46:09 +02:00
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2014-10-21 09:01:38 +03:00
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#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
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2014-02-17 12:18:15 +02:00
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#include "VideoCommon/CPMemory.h"
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2014-10-21 09:01:38 +03:00
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#include "VideoCommon/NativeVertexFormat.h"
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2014-02-17 12:18:15 +02:00
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#include "VideoCommon/VertexManagerBase.h"
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2010-10-03 03:41:06 +03:00
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namespace OGL
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{
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2012-10-26 17:34:02 +03:00
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class GLVertexFormat : public NativeVertexFormat
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{
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public:
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GLVertexFormat();
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~GLVertexFormat();
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2015-07-30 13:47:02 +03:00
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void Initialize(const PortableVertexDeclaration &_vtx_decl) override;
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void SetupVertexPointers() override;
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2013-10-29 07:23:17 +02:00
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2012-12-15 18:28:58 +02:00
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GLuint VAO;
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2012-10-26 17:34:02 +03:00
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};
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2008-12-08 06:46:09 +02:00
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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2010-10-03 03:41:06 +03:00
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class VertexManager : public ::VertexManager
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2008-12-08 06:46:09 +02:00
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{
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2010-10-03 03:41:06 +03:00
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public:
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VertexManager();
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2012-10-26 17:34:02 +03:00
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~VertexManager();
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2013-10-29 07:34:26 +02:00
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NativeVertexFormat* CreateNativeVertexFormat() override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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2013-10-29 07:23:17 +02:00
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2012-12-15 15:43:01 +02:00
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// NativeVertexFormat use this
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2012-12-15 18:28:58 +02:00
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GLuint m_vertex_buffers;
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2013-10-29 07:23:17 +02:00
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GLuint m_index_buffers;
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2012-12-15 15:43:01 +02:00
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GLuint m_last_vao;
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2014-01-23 14:41:53 +02:00
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protected:
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2015-07-30 13:47:02 +03:00
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void ResetBuffer(u32 stride) override;
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2014-12-26 10:25:24 +02:00
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2010-10-03 03:41:06 +03:00
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private:
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2012-12-15 15:43:01 +02:00
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void Draw(u32 stride);
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2014-02-03 17:56:17 +02:00
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void vFlush(bool useDstAlpha) override;
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2012-10-26 17:34:02 +03:00
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void PrepareDrawBuffers(u32 stride);
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2015-01-24 03:37:20 +02:00
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// Alternative buffers in CPU memory for primatives we are going to discard.
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2015-01-24 22:12:52 +02:00
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std::vector<u8> m_cpu_v_buffer;
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std::vector<u16> m_cpu_i_buffer;
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2008-12-08 06:46:09 +02:00
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};
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2010-10-03 03:41:06 +03:00
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}
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