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Call InputUpdate() for wii games when using gc controller but not wiimote.
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@ -132,13 +132,13 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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if(Movie::IsPlayingInput())
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if(Movie::IsPlayingInput())
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{
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{
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Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
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if(!Core::g_CoreStartupParameter.bWii)
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if(!Movie::IsUsingWiimote(0))
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Movie::InputUpdate();
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Movie::InputUpdate();
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}
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}
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else if(Movie::IsRecordingInput())
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else if(Movie::IsRecordingInput())
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{
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{
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Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
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if(!Core::g_CoreStartupParameter.bWii)
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if(!Movie::IsUsingWiimote(0))
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Movie::InputUpdate();
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Movie::InputUpdate();
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}
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}
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