Call InputUpdate() for wii games when using gc controller but not wiimote.

This commit is contained in:
rog 2012-11-26 03:04:17 -05:00
parent 97f5b1665f
commit c2146921f9

View File

@ -132,13 +132,13 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
if(Movie::IsPlayingInput()) if(Movie::IsPlayingInput())
{ {
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber); Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
if(!Core::g_CoreStartupParameter.bWii) if(!Movie::IsUsingWiimote(0))
Movie::InputUpdate(); Movie::InputUpdate();
} }
else if(Movie::IsRecordingInput()) else if(Movie::IsRecordingInput())
{ {
Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber); Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
if(!Core::g_CoreStartupParameter.bWii) if(!Movie::IsUsingWiimote(0))
Movie::InputUpdate(); Movie::InputUpdate();
} }