Lioncash
e07383a783
Core: Convert State enum into an enum class
2017-02-05 08:32:23 -05:00
Matthew Parlane
c4d470cbf2
Merge pull request #4827 from Kurausukun/master
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Support Setting CPU Overclock via GameINIs
2017-02-06 01:36:05 +13:00
Matthew Parlane
4df22e03ca
Merge pull request #4823 from lioncash/tlb
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PowerPC: Rename tlb_entry struct to TLBEntry
2017-02-06 00:59:39 +13:00
Kurausukun
2479fe6e53
Support Setting CPU Overclock via GameINIs
2017-02-05 06:16:32 -05:00
JosJuice
e4d20647d4
Merge pull request #4824 from lioncash/coremode
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PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Lioncash
f7b9db9846
PowerPC: Convert CoreMode enum into an enum class
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Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Lioncash
4b091f5872
MMU: Use references to TLBEntry instances instead of pointers
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Same behavior, less verbosity.
2017-02-04 19:03:22 -05:00
Lioncash
52b45a3933
PowerPC: Rename tlb_entry struct to TLBEntry
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Makes it consistent with our naming style.
2017-02-04 18:58:45 -05:00
Matthew Parlane
567691d3f6
Merge pull request #4821 from leoetlino/gameinis
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GameINI: Enable XFB for Karaoke Revolution Glee 1-3
2017-02-05 12:17:04 +13:00
Léo Lam
fa3d1e117f
GameINI: Enable XFB for Karaoke Revolution Glee 1-3
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This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
Markus Wick
3be364073d
Merge pull request #4713 from JosJuice/core-init-gameini
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Don't load game INIs in Core::Init
2017-02-04 08:32:03 +01:00
Markus Wick
2ad62bf5df
Merge pull request #4777 from lioncash/dspstack
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DSPCore: Convert DSP stack register enum into an enum class
2017-02-04 08:27:11 +01:00
Markus Wick
72d887cb20
Merge pull request #4816 from lioncash/pair
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FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-04 08:21:52 +01:00
Mat M
ced0044059
Merge pull request #4819 from Orphis/cmake_cleanup
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Small CMake cleanups
2017-02-03 22:11:52 -05:00
Florent Castelli
049446d9bb
cmake: Properly link against pthread on Linux using CMake's detection
2017-02-04 03:38:20 +01:00
Florent Castelli
fb02a321b6
cmake: Move OpenSLES detection to AudioCommon through find_package()
2017-02-04 03:38:11 +01:00
Matthew Parlane
529dc6aa53
Merge pull request #4811 from lioncash/memcardmanager
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MemcardManager: Minor changes
2017-02-04 10:09:01 +13:00
Matthew Parlane
e2b0197ff6
Merge pull request #4807 from leoetlino/ios-version-for-wads
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Remove unneeded write to 0x3140/0x3188 for WADs
2017-02-04 10:08:29 +13:00
Matthew Parlane
6821733053
Merge pull request #4815 from endrift/forward-port-deploy-mac
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Tools: Fix recurring multiple times over the same library in deploy-mac.py
2017-02-04 10:08:06 +13:00
JosJuice
edcf6819e2
Don't load game INIs in Core::Init
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The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
2017-02-03 21:56:45 +01:00
JosJuice
c847a5258f
BootManager: Use local SConfig reference when possible
2017-02-03 21:55:02 +01:00
Matthew Parlane
87c73cbeb3
Merge pull request #4812 from lioncash/define
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PowerPC: Move page #define constants to MMU.cpp
2017-02-04 09:49:48 +13:00
Lioncash
c85e0a2586
FramebufferManagerBase: Return a std::pair from GetTargetSize
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Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
// Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
Vicki Pfau
17989028b0
Tools: Fix recurring multiple times over the same library in deploy-mac.py
2017-02-03 09:46:28 -08:00
Mat M
2e2eabdfcb
Merge pull request #4814 from ligfx/fixdeploy
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CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 12:27:55 -05:00
Michael Maltese
fa9881f0d2
CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 09:22:30 -08:00
JosJuice
28357f16e2
Merge pull request #4813 from lioncash/include
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D3D: Add CommonTypes include to D3DTexture.h
2017-02-03 18:14:17 +01:00
Lioncash
a30c653f3d
D3D: Add CommonTypes include to D3DTexture.h
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Resolves a compile error on the Windows CMake build.
2017-02-03 12:07:53 -05:00
Lioncash
c67d095787
PowerPC: Move page #define constants to MMU.cpp
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These are only ever used here.
This also converts them into typed constants.
2017-02-03 11:48:42 -05:00
Lioncash
5ce82583f8
MemcardManager: Get rid of prefixed double-underscores from an identifier
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Identifiers with prefixed double-underscores are reserved by the C++
standard.
2017-02-03 11:30:39 -05:00
Lioncash
9d523f52f2
MemcardManager: Convert C arrays to std::array
2017-02-03 11:15:46 -05:00
Mat M
a3ba169e7d
Merge pull request #4809 from Orphis/cmake_windows
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CMake for Windows: getting a working binary!
2017-02-03 08:33:13 -05:00
Mat M
7f2bb0ba6c
Merge pull request #4808 from Orphis/cmake_cleanup
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CMake cleanup: start organizing targets, remove some unwanted ones
2017-02-03 08:32:03 -05:00
Florent Castelli
12dd45266e
portaudio: Remove unwanted shared portaudio library
2017-02-03 05:11:41 +01:00
Florent Castelli
ca42f08e7d
cmake: Copy resources next to the DolphinWX binary on Windows
2017-02-03 04:54:54 +01:00
Florent Castelli
1a4f044e9e
cmake: Add RC file on Windows to DolphinWX
2017-02-03 04:54:54 +01:00
Florent Castelli
3842a9b71c
OpenAL: Move Windows binaries to lib folder and fix CMake detection
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The module FindOpenAL is looking for the dll in a folder called lib, not x64.
This is only used on Windows x64, it's fine to remove the platform name.
2017-02-03 04:54:54 +01:00
Florent Castelli
8bd41ad606
cmake: Add missing Windows link flags
2017-02-03 04:54:30 +01:00
Florent Castelli
0d73f3e3b3
mbedtls: Remove unwanted "lib" target
2017-02-03 04:24:45 +01:00
Florent Castelli
7ccbe9b06d
portaudio: Prevent files from being install()'ed
2017-02-03 04:24:13 +01:00
Florent Castelli
9180c87197
cmake: Put test targets in folders
2017-02-03 04:23:24 +01:00
Mat M
1dd229fac8
Merge pull request #4752 from Orphis/cmake_cleanup
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cmake: Improve support for multi-configuration generators
2017-02-02 20:59:13 -05:00
Mat M
1b9b1a356b
Merge pull request #4805 from Orphis/cmake_macos
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CMake macOS fixes
2017-02-02 20:53:22 -05:00
Matthew Parlane
7f2753362f
Merge pull request #4802 from lioncash/header
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ShaderGenCommon: Remove unnecessary includes
2017-02-03 14:52:41 +13:00
Matthew Parlane
8b1fc5b753
Merge pull request #4806 from lioncash/memcard-dlg
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MemcardManager: Use unique_ptr over raw pointers
2017-02-03 14:50:55 +13:00
Léo Lam
767cbcafb1
Remove unneeded write to 0x3140/0x3188 for WADs
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This is unnecessary now that IOS::HLE is responsible for writing the
values to memory; removing the writes also prevents the IOS minor
version from being mangled (by the write to 0x3142).
2017-02-02 22:05:36 +01:00
Markus Wick
318a387e92
Merge pull request #4796 from degasus/blr
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JitArm64: Initial implementation of the BLR optimization.
2017-02-02 21:24:23 +01:00
Lioncash
d72cf81dea
MemcardManager: Use unique_ptr over raw pointers
2017-02-02 14:33:01 -05:00
degasus
384efb0cb2
JitArm64: Initial implementation of the BLR optimization.
2017-02-02 09:06:34 +01:00
Florent Castelli
e9aac53cec
macOS: Update how resources are copied in the bundle
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Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.
deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00