dolphin/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
Techjar 1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00

1102 lines
39 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/NetPlay/NetPlayDialog.h"
#include <QAction>
#include <QApplication>
#include <QClipboard>
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHeaderView>
#include <QLabel>
#include <QLineEdit>
#include <QMenu>
#include <QProgressDialog>
#include <QPushButton>
#include <QSignalBlocker>
#include <QSpinBox>
#include <QSplitter>
#include <QTableWidget>
#include <QTextBrowser>
#include <QToolButton>
#include <sstream>
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/HttpRequest.h"
#include "Common/TraversalClient.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/NetPlayServer.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/PadMappingDialog.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"
NetPlayDialog::NetPlayDialog(QWidget* parent)
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowTitle(tr("NetPlay"));
setWindowIcon(Resources::GetAppIcon());
m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
ResetExternalIP();
CreateChatLayout();
CreatePlayersLayout();
CreateMainLayout();
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
m_buffer_size_box->setValue(buffer_size);
m_save_sd_action->setChecked(write_save_sdcard_data);
m_load_wii_action->setChecked(load_wii_save);
m_sync_save_data_action->setChecked(sync_saves);
m_sync_codes_action->setChecked(sync_codes);
m_record_input_action->setChecked(record_inputs);
m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
m_strict_settings_sync_action->setChecked(strict_settings_sync);
m_host_input_authority_action->setChecked(host_input_authority);
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_golf_mode_action->setChecked(golf_mode);
ConnectWidgets();
auto& settings = Settings::Instance().GetQSettings();
restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray());
m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray());
}
NetPlayDialog::~NetPlayDialog()
{
auto& settings = Settings::Instance().GetQSettings();
settings.setValue(QStringLiteral("netplaydialog/geometry"), saveGeometry());
settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState());
}
void NetPlayDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_game_button = new QPushButton;
m_md5_button = new QToolButton;
m_start_button = new QPushButton(tr("Start"));
m_buffer_size_box = new QSpinBox;
m_buffer_label = new QLabel(tr("Buffer:"));
m_quit_button = new QPushButton(tr("Quit"));
m_splitter = new QSplitter(Qt::Horizontal);
m_menu_bar = new QMenuBar(this);
m_data_menu = m_menu_bar->addMenu(tr("Data"));
m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data"));
m_save_sd_action->setCheckable(true);
m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
m_load_wii_action->setCheckable(true);
m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
m_sync_save_data_action->setCheckable(true);
m_sync_codes_action = m_data_menu->addAction(tr("Sync AR/Gecko Codes"));
m_sync_codes_action->setCheckable(true);
m_sync_all_wii_saves_action = m_data_menu->addAction(tr("Sync All Wii Saves"));
m_sync_all_wii_saves_action->setCheckable(true);
m_strict_settings_sync_action = m_data_menu->addAction(tr("Strict Settings Sync"));
m_strict_settings_sync_action->setCheckable(true);
m_network_menu = m_menu_bar->addMenu(tr("Network"));
m_reduce_polling_rate_action = m_network_menu->addAction(tr("Reduce Polling Rate"));
m_reduce_polling_rate_action->setCheckable(true);
m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority"));
m_host_input_authority_action->setCheckable(true);
m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
m_golf_mode_action->setCheckable(true);
m_other_menu = m_menu_bar->addMenu(tr("Other"));
m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
m_record_input_action->setCheckable(true);
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
m_sync_save_data_action->setChecked(true);
m_sync_codes_action->setChecked(true);
auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button);
auto* menu = new QMenu(this);
auto* other_game_button = new QAction(tr("Other game"), this);
auto* sdcard_button = new QAction(tr("SD Card"), this);
menu->addAction(other_game_button);
menu->addAction(sdcard_button);
connect(default_button, &QAction::triggered,
[this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); });
connect(other_game_button, &QAction::triggered, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
}
});
connect(sdcard_button, &QAction::triggered,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });
m_md5_button->setDefaultAction(default_button);
m_md5_button->setPopupMode(QToolButton::MenuButtonPopup);
m_md5_button->setMenu(menu);
m_main_layout->setMenuBar(m_menu_bar);
m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_button, 0, 1);
m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);
m_splitter->addWidget(m_chat_box);
m_splitter->addWidget(m_players_box);
auto* options_widget = new QGridLayout;
options_widget->addWidget(m_start_button, 0, 0, Qt::AlignVCenter);
options_widget->addWidget(m_buffer_label, 0, 1, Qt::AlignVCenter);
options_widget->addWidget(m_buffer_size_box, 0, 2, Qt::AlignVCenter);
options_widget->addWidget(m_quit_button, 0, 3, Qt::AlignVCenter | Qt::AlignRight);
options_widget->setColumnStretch(3, 1000);
m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight);
m_main_layout->setRowStretch(1, 1000);
setLayout(m_main_layout);
}
void NetPlayDialog::CreateChatLayout()
{
m_chat_box = new QGroupBox(tr("Chat"));
m_chat_edit = new QTextBrowser;
m_chat_type_edit = new QLineEdit;
m_chat_send_button = new QPushButton(tr("Send"));
// This button will get re-enabled when something gets entered into the chat box
m_chat_send_button->setEnabled(false);
m_chat_send_button->setDefault(false);
m_chat_send_button->setAutoDefault(false);
m_chat_edit->setReadOnly(true);
auto* layout = new QGridLayout;
layout->addWidget(m_chat_edit, 0, 0, 1, -1);
layout->addWidget(m_chat_type_edit, 1, 0);
layout->addWidget(m_chat_send_button, 1, 1);
m_chat_box->setLayout(layout);
}
void NetPlayDialog::CreatePlayersLayout()
{
m_players_box = new QGroupBox(tr("Players"));
m_room_box = new QComboBox;
m_hostcode_label = new QLabel;
m_hostcode_action_button = new QPushButton(tr("Copy"));
m_players_list = new QTableWidget;
m_kick_button = new QPushButton(tr("Kick Player"));
m_assign_ports_button = new QPushButton(tr("Assign Controller Ports"));
m_players_list->setColumnCount(5);
m_players_list->verticalHeader()->hide();
m_players_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_players_list->horizontalHeader()->setStretchLastSection(true);
m_players_list->horizontalHeader()->setHighlightSections(false);
for (int i = 0; i < 4; i++)
m_players_list->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
auto* layout = new QGridLayout;
layout->addWidget(m_room_box, 0, 0);
layout->addWidget(m_hostcode_label, 0, 1);
layout->addWidget(m_hostcode_action_button, 0, 2);
layout->addWidget(m_players_list, 1, 0, 1, -1);
layout->addWidget(m_kick_button, 2, 0, 1, -1);
layout->addWidget(m_assign_ports_button, 3, 0, 1, -1);
m_players_box->setLayout(layout);
}
void NetPlayDialog::ConnectWidgets()
{
// Players
connect(m_room_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::UpdateGUI);
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
g_TraversalClient->ReconnectToServer();
else
QApplication::clipboard()->setText(m_hostcode_label->text());
});
connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] {
int row = m_players_list->currentRow();
m_kick_button->setEnabled(row > 0 &&
!m_players_list->currentItem()->data(Qt::UserRole).isNull());
});
connect(m_kick_button, &QPushButton::clicked, [this] {
auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
});
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
m_pad_mapping->exec();
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray());
});
// Chat
connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
connect(m_chat_type_edit, &QLineEdit::textChanged, this,
[this] { m_chat_send_button->setEnabled(!m_chat_type_edit->text().isEmpty()); });
// Other
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int value) {
if (value == m_buffer_size)
return;
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (server && !m_host_input_authority)
server->AdjustPadBufferSize(value);
else
client->AdjustPadBufferSize(value);
});
connect(m_host_input_authority_action, &QAction::toggled, this, [=](bool checked) {
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(checked);
m_golf_mode_action->setEnabled(checked);
});
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
auto unique_id = gld.GetSelectedUniqueID();
Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), unique_id);
}
});
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
if (isVisible())
{
GameStatusChanged(state != Core::State::Uninitialized);
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
!m_got_stop_request)
{
Settings::Instance().GetNetPlayClient()->RequestStopGame();
}
if (state == Core::State::Uninitialized)
DisplayMessage(tr("Stopped game"), "red");
}
});
connect(m_sync_save_data_action, &QAction::toggled, this,
[this](bool checked) { m_sync_all_wii_saves_action->setEnabled(checked); });
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlayDialog::SaveSettings);
connect(m_save_sd_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_record_input_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_reduce_polling_rate_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
}
void NetPlayDialog::SendMessage(const std::string& msg)
{
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
QString::fromStdString(msg).toHtmlEscaped()),
"");
}
void NetPlayDialog::OnChat()
{
QueueOnObject(this, [this] {
auto msg = m_chat_type_edit->text().toStdString();
if (msg.empty())
return;
m_chat_type_edit->clear();
SendMessage(msg);
});
}
void NetPlayDialog::OnStart()
{
if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame())
{
if (ModalMessageBox::question(
this, tr("Warning"),
tr("Not all players have the game. Do you really want to start?")) == QMessageBox::No)
return;
}
if (m_strict_settings_sync_action->isChecked() && Config::Get(Config::GFX_EFB_SCALE) == 0)
{
ModalMessageBox::critical(
this, tr("Error"),
tr("Auto internal resolution is not allowed in strict sync mode, as it depends on window "
"size.\n\nPlease select a specific internal resolution."));
return;
}
const auto game = FindGameFile(m_current_game);
if (!game)
{
PanicAlertT("Selected game doesn't exist in game list!");
return;
}
NetPlay::NetSettings settings;
// Load GameINI so we can sync the settings from it
Config::AddLayer(
ConfigLoaders::GenerateGlobalGameConfigLoader(game->GetGameID(), game->GetRevision()));
Config::AddLayer(
ConfigLoaders::GenerateLocalGameConfigLoader(game->GetGameID(), game->GetRevision()));
// Copy all relevant settings
settings.m_CPUthread = Config::Get(Config::MAIN_CPU_THREAD);
settings.m_CPUcore = Config::Get(Config::MAIN_CPU_CORE);
settings.m_EnableCheats = Config::Get(Config::MAIN_ENABLE_CHEATS);
settings.m_SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
settings.m_OverrideGCLanguage = Config::Get(Config::MAIN_OVERRIDE_GC_LANGUAGE);
settings.m_ProgressiveScan = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
settings.m_PAL60 = Config::Get(Config::SYSCONF_PAL60);
settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
settings.m_WriteToMemcard = m_save_sd_action->isChecked();
settings.m_CopyWiiSave = m_load_wii_action->isChecked();
settings.m_OCEnable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
settings.m_OCFactor = Config::Get(Config::MAIN_OVERCLOCK);
settings.m_ReducePollingRate = m_reduce_polling_rate_action->isChecked();
settings.m_EXIDevice[0] =
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_A));
settings.m_EXIDevice[1] =
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_B));
settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
settings.m_EFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
settings.m_XFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
settings.m_DisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
settings.m_ImmediateXFBEnable = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
settings.m_EFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
settings.m_SafeTextureCacheColorSamples =
Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
settings.m_FPRF = Config::Get(Config::MAIN_FPRF);
settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS);
settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
settings.m_SyncGpuMinDistance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
settings.m_SyncGpuOverclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
settings.m_JITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
settings.m_FastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
settings.m_MMU = Config::Get(Config::MAIN_MMU);
settings.m_Fastmem = Config::Get(Config::MAIN_FASTMEM);
settings.m_SkipIPL = Config::Get(Config::MAIN_SKIP_IPL) ||
!Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
settings.m_LoadIPLDump = Config::Get(Config::MAIN_LOAD_IPL_DUMP) &&
Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
settings.m_VertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
settings.m_InternalResolution = Config::Get(Config::GFX_EFB_SCALE);
settings.m_EFBScaledCopy = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
settings.m_FastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
settings.m_EnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
settings.m_WidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
settings.m_ForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
settings.m_MaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
settings.m_ForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
settings.m_DisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
settings.m_DisableFog = Config::Get(Config::GFX_DISABLE_FOG);
settings.m_ArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
settings.m_ArbitraryMipmapDetectionThreshold =
Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
settings.m_EnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
settings.m_DeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
settings.m_EFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
settings.m_EFBAccessDeferInvalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
settings.m_StrictSettingsSync = m_strict_settings_sync_action->isChecked();
settings.m_SyncSaveData = m_sync_save_data_action->isChecked();
settings.m_SyncCodes = m_sync_codes_action->isChecked();
settings.m_SyncAllWiiSaves =
m_sync_all_wii_saves_action->isChecked() && m_sync_save_data_action->isChecked();
settings.m_GolfMode = m_golf_mode_action->isChecked();
// Unload GameINI to restore things to normal
Config::RemoveLayer(Config::LayerType::GlobalGame);
Config::RemoveLayer(Config::LayerType::LocalGame);
Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
if (Settings::Instance().GetNetPlayServer()->RequestStartGame())
SetOptionsEnabled(false);
}
void NetPlayDialog::reject()
{
if (ModalMessageBox::question(this, tr("Confirmation"),
tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes)
{
QDialog::reject();
}
}
void NetPlayDialog::show(std::string nickname, bool use_traversal)
{
m_nickname = nickname;
m_use_traversal = use_traversal;
m_buffer_size = 0;
m_old_player_count = 0;
m_room_box->clear();
m_chat_edit->clear();
m_chat_type_edit->clear();
bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
if (is_hosting)
{
if (use_traversal)
m_room_box->addItem(tr("Room ID"));
m_room_box->addItem(tr("External"));
for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet())
{
const auto interface = QString::fromStdString(iface);
m_room_box->addItem(iface == "!local!" ? tr("Local") : interface, interface);
}
}
m_data_menu->menuAction()->setVisible(is_hosting);
m_network_menu->menuAction()->setVisible(is_hosting);
m_start_button->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
m_room_box->setHidden(!is_hosting);
m_hostcode_label->setHidden(!is_hosting);
m_hostcode_action_button->setHidden(!is_hosting);
m_game_button->setEnabled(is_hosting);
m_kick_button->setEnabled(false);
QDialog::show();
UpdateGUI();
}
void NetPlayDialog::ResetExternalIP()
{
m_external_ip_address = Common::Lazy<std::string>([]() -> std::string {
Common::HttpRequest request;
// ENet does not support IPv6, so IPv4 has to be used
request.UseIPv4();
Common::HttpRequest::Response response =
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
if (response.has_value())
return std::string(response->begin(), response->end());
return "";
});
}
void NetPlayDialog::UpdateDiscordPresence()
{
#ifdef USE_DISCORD_PRESENCE
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
if (m_player_count == 0 || m_current_game.empty())
return;
const auto use_default = [this]() {
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
};
if (Core::IsRunning())
return use_default();
if (IsHosting())
{
if (g_TraversalClient)
{
const auto host_id = g_TraversalClient->GetHostID();
if (host_id[0] == '\0')
return use_default();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()), m_current_game);
}
else
{
if (m_external_ip_address->empty())
return use_default();
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
Discord::UpdateDiscordPresence(
m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game);
}
}
else
{
use_default();
}
#endif
}
void NetPlayDialog::UpdateGUI()
{
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (!client)
return;
// Update Player List
const auto players = client->GetPlayers();
if (static_cast<int>(players.size()) != m_player_count && m_player_count != 0)
QApplication::alert(this);
m_player_count = static_cast<int>(players.size());
int selection_pid = m_players_list->currentItem() ?
m_players_list->currentItem()->data(Qt::UserRole).toInt() :
-1;
m_players_list->clear();
m_players_list->setHorizontalHeaderLabels(
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
m_players_list->setRowCount(m_player_count);
const auto get_mapping_string = [](const NetPlay::Player* player,
const NetPlay::PadMappingArray& array) {
std::string str;
for (size_t i = 0; i < array.size(); i++)
{
if (player->pid == array[i])
str += std::to_string(i + 1);
else
str += '-';
}
return '|' + str + '|';
};
static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
{NetPlay::PlayerGameStatus::Ok, tr("OK")},
{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
};
for (int i = 0; i < m_player_count; i++)
{
const auto* p = players[i];
auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name));
auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ?
player_status.at(p->game_status) :
QStringLiteral("?"));
auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping));
auto* mapping_item = new QTableWidgetItem(
QString::fromStdString(get_mapping_string(p, client->GetPadMapping()) +
get_mapping_string(p, client->GetWiimoteMapping())));
auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision));
for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item})
{
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setData(Qt::UserRole, static_cast<int>(p->pid));
}
m_players_list->setItem(i, 0, name_item);
m_players_list->setItem(i, 1, status_item);
m_players_list->setItem(i, 2, ping_item);
m_players_list->setItem(i, 3, mapping_item);
m_players_list->setItem(i, 4, revision_item);
if (p->pid == selection_pid)
m_players_list->selectRow(i);
}
// Update Room ID / IP label
if (m_use_traversal && m_room_box->currentIndex() == 0)
{
switch (g_TraversalClient->GetState())
{
case TraversalClient::Connecting:
m_hostcode_label->setText(tr("..."));
m_hostcode_action_button->setEnabled(false);
break;
case TraversalClient::Connected:
{
const auto host_id = g_TraversalClient->GetHostID();
m_hostcode_label->setText(
QString::fromStdString(std::string(host_id.begin(), host_id.end())));
m_hostcode_action_button->setEnabled(true);
m_hostcode_action_button->setText(tr("Copy"));
m_is_copy_button_retry = false;
break;
}
case TraversalClient::Failure:
m_hostcode_label->setText(tr("Error"));
m_hostcode_action_button->setText(tr("Retry"));
m_hostcode_action_button->setEnabled(true);
m_is_copy_button_retry = true;
break;
}
}
else if (server)
{
if (m_room_box->currentIndex() == (m_use_traversal ? 1 : 0))
{
if (!m_external_ip_address->empty())
{
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
m_hostcode_label->setText(QStringLiteral("%1:%2").arg(
QString::fromStdString(*m_external_ip_address), QString::number(port)));
m_hostcode_action_button->setEnabled(true);
}
else
{
m_hostcode_label->setText(tr("Unknown"));
m_hostcode_action_button->setEnabled(false);
}
}
else
{
m_hostcode_label->setText(QString::fromStdString(
server->GetInterfaceHost(m_room_box->currentData().toString().toStdString())));
m_hostcode_action_button->setEnabled(true);
}
m_hostcode_action_button->setText(tr("Copy"));
m_is_copy_button_retry = false;
}
if (m_old_player_count != m_player_count)
{
UpdateDiscordPresence();
m_old_player_count = m_player_count;
}
}
// NetPlayUI methods
void NetPlayDialog::BootGame(const std::string& filename)
{
m_got_stop_request = false;
emit Boot(QString::fromStdString(filename));
}
void NetPlayDialog::StopGame()
{
if (m_got_stop_request)
return;
m_got_stop_request = true;
emit Stop();
}
bool NetPlayDialog::IsHosting() const
{
return Settings::Instance().GetNetPlayServer() != nullptr;
}
void NetPlayDialog::Update()
{
QueueOnObject(this, &NetPlayDialog::UpdateGUI);
}
void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
{
QueueOnObject(m_chat_edit, [this, color, msg] {
m_chat_edit->append(
QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
});
QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
g_netplay_chat_ui->AppendChat(msg.toStdString(),
{static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
static_cast<float>(c.blueF())});
}
void NetPlayDialog::AppendChat(const std::string& msg)
{
DisplayMessage(QString::fromStdString(msg).toHtmlEscaped(), "");
QApplication::alert(this);
}
void NetPlayDialog::OnMsgChangeGame(const std::string& title)
{
QString qtitle = QString::fromStdString(title);
QueueOnObject(this, [this, qtitle, title] {
m_game_button->setText(qtitle);
m_current_game = title;
UpdateDiscordPresence();
});
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
}
void NetPlayDialog::GameStatusChanged(bool running)
{
QueueOnObject(this, [this, running] { SetOptionsEnabled(!running); });
}
void NetPlayDialog::SetOptionsEnabled(bool enabled)
{
if (Settings::Instance().GetNetPlayServer())
{
m_start_button->setEnabled(enabled);
m_game_button->setEnabled(enabled);
m_load_wii_action->setEnabled(enabled);
m_save_sd_action->setEnabled(enabled);
m_sync_save_data_action->setEnabled(enabled);
m_sync_codes_action->setEnabled(enabled);
m_assign_ports_button->setEnabled(enabled);
m_reduce_polling_rate_action->setEnabled(enabled);
m_strict_settings_sync_action->setEnabled(enabled);
m_host_input_authority_action->setEnabled(enabled);
m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
m_golf_mode_action->setEnabled(enabled && m_host_input_authority_action->isChecked());
}
m_record_input_action->setEnabled(enabled);
}
void NetPlayDialog::OnMsgStartGame()
{
DisplayMessage(tr("Started game"), "green");
g_netplay_chat_ui =
std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); });
QueueOnObject(this, [this] {
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->StartGame(FindGame(m_current_game));
UpdateDiscordPresence();
});
}
void NetPlayDialog::OnMsgStopGame()
{
g_netplay_chat_ui.reset();
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
}
void NetPlayDialog::OnMsgPowerButton()
{
if (!Core::IsRunning())
return;
QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
}
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
{
QueueOnObject(this, [this, buffer] {
const QSignalBlocker blocker(m_buffer_size_box);
m_buffer_size_box->setValue(buffer);
});
DisplayMessage(m_host_input_authority ? tr("Max buffer size changed to %1").arg(buffer) :
tr("Buffer size changed to %1").arg(buffer),
"darkcyan");
m_buffer_size = static_cast<int>(buffer);
}
void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
{
m_host_input_authority = enabled;
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
"");
QueueOnObject(this, [this, enabled] {
const bool is_hosting = IsHosting();
const bool enable_buffer = is_hosting != enabled;
if (is_hosting)
{
m_buffer_size_box->setEnabled(enable_buffer);
m_buffer_label->setEnabled(enable_buffer);
m_buffer_size_box->setHidden(false);
m_buffer_label->setHidden(false);
const QSignalBlocker blocker(m_host_input_authority_action);
m_host_input_authority_action->setChecked(enabled);
m_golf_mode_action->setEnabled(enabled);
}
else
{
m_buffer_size_box->setEnabled(true);
m_buffer_label->setEnabled(true);
m_buffer_size_box->setHidden(!enable_buffer);
m_buffer_label->setHidden(!enable_buffer);
}
m_buffer_label->setText(enabled ? tr("Max Buffer:") : tr("Buffer:"));
if (enabled)
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
});
}
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
{
DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")
.arg(QString::fromStdString(player), QString::number(frame)),
"red", OSD::Duration::VERY_LONG);
}
void NetPlayDialog::OnConnectionLost()
{
DisplayMessage(tr("Lost connection to NetPlay server..."), "red");
}
void NetPlayDialog::OnConnectionError(const std::string& message)
{
QueueOnObject(this, [this, message] {
ModalMessageBox::critical(this, tr("Error"),
tr("Failed to connect to server: %1").arg(tr(message.c_str())));
});
}
void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
{
QueueOnObject(this, [this, error] {
switch (error)
{
case TraversalClient::FailureReason::BadHost:
ModalMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
QDialog::reject();
break;
case TraversalClient::FailureReason::VersionTooOld:
ModalMessageBox::critical(this, tr("Traversal Error"),
tr("Dolphin is too old for traversal server"));
QDialog::reject();
break;
case TraversalClient::FailureReason::ServerForgotAboutUs:
case TraversalClient::FailureReason::SocketSendError:
case TraversalClient::FailureReason::ResendTimeout:
UpdateGUI();
break;
}
});
}
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
{
switch (state)
{
case TraversalClient::State::Connected:
case TraversalClient::State::Failure:
UpdateDiscordPresence();
default:
break;
}
}
void NetPlayDialog::OnSaveDataSyncFailure()
{
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
}
void NetPlayDialog::OnGolferChanged(const bool is_golfer, const std::string& golfer_name)
{
if (m_host_input_authority)
{
QueueOnObject(this, [this, is_golfer] {
m_buffer_size_box->setEnabled(!is_golfer);
m_buffer_label->setEnabled(!is_golfer);
});
}
if (!golfer_name.empty())
DisplayMessage(tr("%1 is now golfing").arg(QString::fromStdString(golfer_name)), "");
}
bool NetPlayDialog::IsRecording()
{
std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
if (is_recording)
return *is_recording;
return false;
}
std::string NetPlayDialog::FindGame(const std::string& game)
{
std::optional<std::string> path = RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetPath(i).toStdString();
}
return std::string("");
});
if (path)
return *path;
return std::string("");
}
std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std::string& game)
{
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetGameFile(i);
}
return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
});
if (game_file)
return *game_file;
return nullptr;
}
void NetPlayDialog::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
if (m_host_input_authority)
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
else
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked());
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_action->isChecked());
Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_action->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE, m_golf_mode_action->isChecked());
}
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
m_md5_button->setEnabled(false);
if (m_md5_dialog->isVisible())
m_md5_dialog->close();
m_md5_dialog->show(QString::fromStdString(file_identifier));
});
}
void NetPlayDialog::SetMD5Progress(int pid, int progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_md5_dialog->isVisible())
m_md5_dialog->SetProgress(pid, progress);
});
}
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_button->setEnabled(true);
});
}
void NetPlayDialog::AbortMD5()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_button->setEnabled(true);
});
}
void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u64 data_size,
const std::vector<int>& players)
{
QueueOnObject(this, [this, title, data_size, players] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->close();
m_chunked_progress_dialog->show(QString::fromStdString(title), data_size, players);
});
}
void NetPlayDialog::HideChunkedProgressDialog()
{
QueueOnObject(this, [this] { m_chunked_progress_dialog->close(); });
}
void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->SetProgress(pid, progress);
});
}