dolphin/Source/Core/DolphinQt2/Config/GameConfigWidget.h
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

75 lines
1.5 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <QString>
#include <QWidget>
#include "Common/IniFile.h"
namespace UICommon
{
class GameFile;
}
class QCheckBox;
class QComboBox;
class QGroupBox;
class QLineEdit;
class QPushButton;
class QSlider;
class QSpinBox;
class QVBoxLayout;
class GameConfigWidget : public QWidget
{
Q_OBJECT
public:
explicit GameConfigWidget(const UICommon::GameFile& game);
private:
void CreateWidgets();
void ConnectWidgets();
void LoadSettings();
void SaveSettings();
void EditUserConfig();
void ViewDefaultConfig();
void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
QComboBox* m_state_combo;
QLineEdit* m_state_comment_edit;
QPushButton* m_refresh_config;
QPushButton* m_edit_user_config;
QPushButton* m_view_default_config;
// Core
QCheckBox* m_enable_dual_core;
QCheckBox* m_enable_mmu;
QCheckBox* m_skip_dcbz;
QCheckBox* m_enable_fprf;
QCheckBox* m_sync_gpu;
QCheckBox* m_enable_fast_disc;
QCheckBox* m_use_dsp_hle;
QComboBox* m_deterministic_dual_core;
// Stereoscopy
QSlider* m_depth_slider;
QSpinBox* m_convergence_spin;
QCheckBox* m_use_monoscopic_shadows;
QString m_gameini_local_path;
IniFile m_gameini_local;
IniFile m_gameini_default;
const UICommon::GameFile& m_game;
std::string m_game_id;
};