dolphin/Source/Core/Common/Src
Soren Jorvang 24fdf942a4 Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.

Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.

Replace unnecessary floating point with integer math.

Remove unnecessary <sys/stat.h>'s.

Correct a few type nits.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
..
Crypto
ABI.cpp Fixed the crash in DSP LLE JIT on x64 by aligning the stack. 2010-04-13 10:18:05 +00:00
ABI.h
Atomic_GCC.h
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
Atomic.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
CDUtils.h
ChunkFile.h Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. 2010-06-03 20:37:32 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
CommonFuncs.h Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
CommonPaths.h Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
CommonTypes.h OS X buildfix 2010-05-02 21:12:51 +00:00
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp
CPUDetect.h
DebugInterface.h
DynamicLibrary.cpp Fix a segmentation fault when attempting to load an invalid plugin. 2010-07-03 16:47:49 +00:00
DynamicLibrary.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable) 2010-07-29 10:21:48 +00:00
FileSearch.cpp Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp Further *BSD portability. 2010-07-23 23:51:34 +00:00
FileUtil.h OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
IniFile.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
LinearDiskCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
LinearDiskCache.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
Log.h Allow C code to use the Dolphin log manager so that Wiiuse text output 2010-07-16 19:08:26 +00:00
LogManager.cpp Allow C code to use the Dolphin log manager so that Wiiuse text output 2010-07-16 19:08:26 +00:00
LogManager.h JIT single stepping 2010-04-10 15:41:44 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Use .cpp suffix when detecting libraries. On some systems, g++ 2010-07-29 13:29:15 +00:00
MemArena.h
MemoryUtil.cpp Slightly cleanup of mmap(2) flags: 2010-07-18 05:15:16 +00:00
MemoryUtil.h Slightly cleanup of mmap(2) flags: 2010-07-18 05:15:16 +00:00
Misc.cpp Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
OpenCL.h Allow full-length Unix pathnames. 2010-07-10 21:17:08 +00:00
Plugin.cpp Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
Plugin.h Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
PluginDSP.cpp
PluginDSP.h
PluginVideo.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PluginVideo.h My first commit :D 2010-06-24 13:28:54 +00:00
PluginWiimote.cpp win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
PluginWiimote.h win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
SConscript Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
SDCardUtil.cpp build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
SDCardUtil.h misc stuff 2010-05-23 08:41:58 +00:00
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
StringUtil.h Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well. 2010-06-04 19:56:34 +00:00
svnrev_template.h Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
SymbolDB.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
SymbolDB.h
SysConf.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
SysConf.h Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
Thread.cpp Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Thread.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Thunk.cpp
Thunk.h
Timer.cpp Fix small copy-paste error in Timer.cpp 2010-07-22 04:21:10 +00:00
Timer.h
Version.cpp Forgot to add Version.cpp in previous. 2010-07-08 15:44:39 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Fix a bug in DSP Jit where branches had a blockSize of zero. 2010-06-30 16:17:20 +00:00
x64Emitter.h DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg. 2010-04-09 19:18:50 +00:00